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MudMan

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MudMan

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@wulfbane said:

Re: "Why does #1 brand coca-cola continue to spend advertising money?" Just the other day I heard a piece on Marketplace related to that. It's a pretty brief blurb glossing over the result of some researcher's findings.

Coca-Cola nearly doubled its advertising this year - Marketplace

Part of it is to remind customers to use their product and to remain "top of mind" (stay the default option in customer's minds). And yeah, for 2020 Coca-Cola cut back their marketing spending because of the pandemic and they are ramping back up. And the spend isn't always on traditional commercial slots.

Inditex is the world's second biggest clothing brand (they own Zara and a bunch of other chains). They have a zero TV advertising policy. They do in-store ads, obviously have storefronts and I think they may do some print stuff, but no TV, no traditional ads. The idea is not stupid. If you're everywhere and you're the go-to maybe all those showoff-y big traditional ads make no sense, particularly in the modern world of on-demand content. I hate to say it, but this may be one of those where Dan has a point and bunch of it is just the inertia of some of these brands being associated to traditional creative media advertising.

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MudMan

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@jerf

at roughly 6:20 in the video. The Switch dock is like any USB-C dock for a computer and allows for native wired in connection to the switch itself. It does not do wired to the dock then wireless after .

Yeah, this was a weird comment. You don't go through wifi at any point if you have your Switch tied to a USB dongle (or to this new dock).

That said, I also wish they had a new wifi antenna on this. The Switch has really terrible wireless connectivity, which then leads to the controllers behaving erratically depending on where you place the console and wifi online gameplay just straight up not working right.

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MudMan

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@majormitch: The Nintendo portables (and even the PSP) have an amazing list of all time greats and for over a decade the Western gaming press and a lot of the so-called "gamers" would treat portable games like second tier stuff by default and barely give them any attention (which is something we do to mobile games now a bit). I've lost count of the times I've seen a speedrun or something on portable games and gone "WTF is this amazing shit and why didn't I know about it" before.

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MudMan

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I have been light on GB stuff recently, but I gotta admit, Brad willingly choosing the hardest of four difficulties and then whining about the game being too hard for an entire Quick Look has been a nice shot of nostalgia.

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MudMan

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Alright, you wanna know my favorite design bit in this game?

If you align your nunchuck to whichever bit of ground Mario is standing on (sideways, upside down, whatever) the stick orientation is always as if the camera was behind Mario's back.

Seriously, try it. It actually makes the flippy sections a lot easier to play.

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MudMan

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Edited By MudMan

@theborree: @dasakamov: Just so we're clear, I'm perfectly fine with all those criticisms and sympathise with anybody who is disappointed by this thing. What threw me for a loop was misrepresenting what is actually in the game (whatever they meant, they said what they said, and it's not correct), and then deferrig to Reddit to actually explain why people would be pissed with this.

It's not a huge deal when it's just a matter of taste. Even if you say something factually incorrect about a game when explaining why you just don't enjoy it that's fine, your experience is your experience. However, in a thing like this, where a bunch of people are super angry in ways that aren't always super rational, and with the context of how situations like that have gone in the past, I wish they had taken it from a different angle.

Does that seem fair?

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MudMan

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@dan_citi said:

@noelveiga: Not gonna lie, that old one looks dingy, badly proportioned, and awkward; the new version looks worlds better.

And I never understood the hub-ub around hero units. They were just another mechanic in the game, just another thing to use that had unique trait and usage. When the unit was cool, it was fun. That being said I've never touched Warcraft 2 at all and probably never will (it was really old and didn't seem all that special by the time I was aware of it), so that addition to the series never seemed major to me.

Well, here's the thing, the original is a very early 3D RTS and to their credit they avoided the mistakes of many other early 3D RTSs by still managing to give each unit a super recognizable silhouette...

...from the top.

It all goes like this with this game. They couldn't do as many units as Starcraft because of the 3D thing, and the camera needed to be up close, so they pulled it all back into the micro, which is why there are hero units and all the special abilities and stuff. Helps them keep the hardcore, high-APM gameplay from Starcraft without being able to throw hundreds of zerglings onscreen.

And even before the downgrade I thought it was super weird to try to give everyone realistic faces, because man, the visual outlines in this thing are so over the top, just to try to make units distinct. They look cartoony *for a reason*. Arthas' tiny remake head and blocky hair were already like that on the "good" trailers, and it was probably already a bad idea there.

I don't know what they should have done to make this right, all I'm saying is they definitely didn't just upres the old assets and call it a day.

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MudMan

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@brad said:

@noelveiga: I guess I forgot the part where we said absolutely nothing was changed in this release, although I do remember the part where we zoomed in on the character models to point out that they look better.

Oh, go on, really? The literal quote I was reacting to is:

"So once I got in here and started playing it I was like "this looks... quite a bit like I remember."

"This looks like Warcraft III"

"Yeah. I mean, side by side, if you look at it, you know, there are higher... higher textures"

"The stone on the building probably looks a little better. The armor..."

"Obviously you can see Arthas has a new design here, if you remember the dopey face he used to have". They redid the character portraits and stuff, but I don't think I need to relitigate all the stuff going on with Reddit and so forth."

So yeah, that implies that maybe they tweaked a thing here and there but the game still looks largely like the original. Which it does not. Every asset is revised. There are visual features missing and they didn't redo all the cutscenes as they had said they would, but by "not relitigating it" you DID say in so many words that this doesn't seem like a full remake, which is not quite true.

I get it, it's hard to be funny, compelling and informative all at once in a live, off-the-top-of-your-head one take thing like this, but Ben literally goes "this looks like Warcraft III", which this does not at all. Considering how unreasonable angry gaming fans can get with this sort of stuff I don't like relying on "you absolutely obviously already know and understand the fan gripes about this game on Reddit, so I'm just gonna joke about it in ways that are not accurate and keep going".

And hey, I obviously like you guys and your stuff, I just don't think you did this one justice by coming out of the gate with a joking, inaccurate statement and then reluctantly pointing out the times after that point when it turns out that they did redo a bunch of scenes and all the visual assets. I just don't think it's the right approach.

Respectfully, dudes. I think there's a big relevant conversation here about how bound you are to a target once you put it out there and about what happens if you just aren't gonna hit that target. Should they have cancelled it instead? Maybe. I'm not sure. It's complicated. Should you buy this? Maybe. Just make sure you check out what you're actually getting before. Is it good? Dunno. Probably depends on what you wanna do with it. I just don't think you guys engaged with what's actually going on particularly well in this, being perfectly honest.

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MudMan

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Edited By MudMan

Look, I'm not saying you can't be disappointed, but that stuff does NOT look like the original. This is what Arthas looked like in the original, according to giant bomb dot com.

No Caption Provided

I don't feel about this very strongly. I am already not a fan of Warcraft III as it is (and no, Ben, hero units suck and everything they led to sucks also and screw MOBAs), but sometimes you have to be... you know, cautious about letting your memories of an old thing go unchecked when evaluating something like this in public.