"Kush said:http://www.sirlin.net/articles/sf-hd-remix-complete-change-list.html
For a casual fan whats the diffrence? Ive never noticed the diffrence between the varous SF2 installments since im only casual. Unless your hardcore who will notice?"
That's the official page of David Sirlin, who has overseen some of the balancing on the project. Some of the changes should be noticeable even to casual fans such as Ryu's fake hadoken and even though it might not seem like a big change, Guile's roundhouse flash kick is completely different when you see it. Casuals will probably give more experimentation with new characters since every character now has ample means to nerf a fireball and some of the more complicated command strings are given much easier strings to execute (instead of 360 + punch for a spinning pile driver, it is a half circle back plus toward motion).
When "tournament changes" are thrown out, we're talking about things such as Ken's knee bash being nerf due to throw trapping, Guile's retooled upside-down kick hitting overhead and having extra start-up frames, Dhalsim not being able to low stretch under sonic booms, Balrog's super move doing 10% less damage, Blanka's back hop filling less of the super meter, juggle and reversal fixes, Sagat's fireball recovery frames, etc., etc. Most of the items such as that should go completely over the head of the casual player unless they read up on it, and, actually, a bunch of the changes can make some great things happen during a match. Don't get me wrong - when I say most of the changes are meant for tournament players, I'm not saying they can't be understood by or be a benefit to casual players, it's just someone who doesn't care to explore the game won't realize what the game has gone through and this is where you get a lot of the "it's just the same game with prettier graphics" comments from. Capcom itself has stated this is a true sequel to Street Fighter II, that's how many changes have gone into effect here.
Also, I've noticed that not many people have stuck with the series through Super Street Fighter II Turbo and because of this, the juggle concepts are completely foriegn to them. If you pick up a Turbo version of Super Street Fighter II, learn about the juggles. Not only are they fun, it's free, guaranteed damage that will save you time and again.
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