I really enjoy this game, but do be aware that it is very early alpha and not very feature rich. Please correct me if I am wrong, but the two environments that ror-dawg has unlocked seems to be it right now.
Also, theres a fairly annoying thing that happens where it stops letting you level up the weapons if you are having a really good run, and from that point on the only things you get from chests / levelling is gold or hp items, effectively ending the run. The game just hits a wall there and theres not much point in continuing, which is really disappointing when you are doing the thing the game wants you to do (getting crazier and crazier shit) but are then seemingly penalized for it. The dev did say in the latest notes on steam that they are looking in to ways to increase stats further at that stage. They also seem to be taking a ton of player feedback on board so hopefully this keeps improving!
I actually think that's one of Vampire Survivor's best decisions. Runs have a soft cap of about 30 minutes, meaning that while you can utterly break a run, it's not about going forever so much as being as lean and efficient as possible with the time you have. You get familiar with the spawns in a level, come up with a rough strategy on how to effectively take them on, and then try it out, perhaps learning or unlocking more stuff as you go.
For the few bucks VS costs it's an absolutely phenomenal gem of a game.
Did not go into this expecting a thoughtful and contemplative review of games journalism in 2021, but here I went. A great read, indeed.
Personally I've gravitated towards Rock, Paper, Shotgun's and Waypoint's reviews over the past few years. The more critical, analytical (and score-less) approach to games reviews interests me, even if the game itself doesn't; and it's fun to read where a game succeeds or missteps, and sometimes what a deeper history within the game is. Shoutout to Dia Lacina and Sin Vega, the two writers out there that I seek when I need to KNOWabout a game.
Podcasts have definitely kinda replaced traditional reviews-as-product-guides, but I think the current state of reviews--as critical analyses--is actually a much more exciting prospect. I welcome and embrace change.
I'd be overjoyed to see Giant Bomb join this approach in the future.
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