Because the current conversation here is about the difficulty, I'll just say: personally, while I enjoyed about 10 hours of the medium difficulty, by the time I was discovering mini-bosses, let alone groups of multi-attack gnolls and whatnot, I dropped the game down to easy and still found a lot of the combat encounters quite punishing. Which invites the usual caveat that I'm a bit of a brute force dolt who probably isn't considering party composition or skill acquisition even remotely as comprehensively as I should be.
Additionally, those of you who found my stubborn position regarding save scumming may or may not be satisfied to learn I've learned my lesson. My party is stuck in a dungeon it can't fast travel out of and seems ill-equipped to complete due to, hilariously, a lack of junk to toss. There have been even been multiple brief sessions I've loaded up the game only for all 4 of my characters' perception checks to fail, meaning I can't even toss junk where it's needed to begin with. I've also wound up here after an attempt at cleverness led to murdering one potential party member before an attempt at mischief led to another two party members rejecting my gamesmanship and also choosing the losing side, ie. also dead.
So not only do I find myself stuck in a spot I'm not sure I'm capable of getting out of, but my four person party is literally all my party can be anymore. We've quickly clarified our band of merry pansexual misfits into a classic Warriors of, er, Dark scenario and as curious as I am to see how this whole thing might play out...
I'll circle back to my first statement and say I've felt stuck at level 4 forever, and that warning before entering the Mountain Pass that I'd have a hard as hell time hanging (on both normal and easy) had me desperate for XP opportunities that brought me here...and while I also understand that walking my game back to its most obviously open ended (but still post mutiny) state loses 2 hours of gameplay...that's also my cue to admit while I've had a pretty good time with this game, After 20+ hours I'm feeling more and more like I should've taken a long hard look at my Gerstmann School of Class Dunces diploma and taken a more brutish class because I feel like I'm rarely goofing my way through this game as the aging, opportunistic Bard I imagined in the character creator.
I'm just another Video Game Guy, murdering everything in my path. Which I think one or two people have responded to previous posts of mine explaining this isn't an infinite playground, which I accept and grasp the reasons for...but this deep in the game I've found myself in combat so often I can't help but wonder whether I really am too dense to play the sort of character I'd envisioned (or, even worse, make the most of this type of game) or even more worse, that despite the intensely significant variables I mentioned above that I could see clear alternatives for as they unfolded...the fact that I seem actually trapped somewhere with no escape other rolling back to an earlier save might be obviating the idea that not every D&D campaign allows idiots to finish them but also has me contemplating whether this level of player choice is not actually that kind of a gesture.
I do really like this game, and I hope I find a solution for the sorry state I find myself in (or eventually get over the idea of rolling back a couple hours) but I can't imagine I've find myself in that uncommon a predicament, much less how the game's not at least equally to blame as my own foolhardy approach.
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