Case by case basis fits how I approach most games.
In general if I can't enjoy a game due to terrible outdated accessibility, I will put it down and not recommend it. If screen shake/head-bob can't be turned off, or if there's no double/triple coding to make up for poor colour blindness options etc I will get nothing from the game apart from frustration, or worse, pain and nausea.
Accessibility options aside, if a game needs more than a handful of hours to become familiar or interesting, then I likely won't bother. I'm an adult with multiple hobbies, roles in life, relationships, and more, so there's simply not enough time in the day to engage with things which may be long winded (it's also one of the reasons I avoid TV shows, especially nowadays). I do miss good games that way. I will never play another Monster Hunter game, a series which I loved in my teens, because I feel off that series in the early 2010s and have forgotten most elements of the gameplay cycles. There are many other games which offer more for less focus and commitment, but it is still a little melancholy to miss out on such things.
On the other hand, it was only a year ago where I tried Bloodborne for the first time and my rusty Dark Souls skills helped me get into that super fast with very little frustration. Not an easy game, but understanding the design philosophy (despite it's frankly awful accessibility approach and shite camera, which is not the same as difficulty) made it a joy to go through, complete, and revisit in New Game+ mode. I probably put a few dozen hours into it in total but never struggled outside of some areas where the camera made it irritating. Something none of the From games ever fixed going forward, either, unfortunately.
It's where I find the idea of rental games important. Nowadays rentals don't exist (at least where I live), but I still have a fondness for things which can be played quickly and offer something without needing to occupy my life for a long period. Sure, I may never pick it up again, but that weekend where I played Uncharted/Saw/Knack/Hidden Agenda games were fun enough. Will any rental game truly surpass Jackie Chan Stuntmaster on the Playstation (/humour)? Probably not, but still, there's distinct value in linear and approachable titles.
The only other titles I will likely hang up on are games which try too hard to be cinematic and drawn out for what they are. The game lengths could be 12 hours or 100, but they don't quite have a grasp on what they are.
Y'know, the cinematic which can not decipher the difference in art mediums, how games are more like (but still distinctly different from) plays in most blocking regards, rather than film or TV shows. It's why Uncharted 4 feels so crap compared to the prior games in the series. Why? It's not just the ill fitting gameplay additions and extra levels of awkward dialogue with a poorly written in brother character. It's because novels, films, music, poetry, and other artforms have a grasp on what/who they are and can achieve or experiment with in their restrictions, whereas games can mistake their basis as a young interactive medium to be more than they are. I'm not expecting Czech new wave levels of interesting, influential, and valuable, that's much too demanding, but I expect more than the ego driven immaturity/first uncertain thoughts mistaken for something truly deep and developed, see: the fun shooty bang bang but absolutely void otherwise of Bioshock 1 and Infinite, games so directly inspired by the visual elements of German expressionism without a percent of the genre's messages, value of themes, or understanding of itself. On that point, Bioshock is a weird series where the 2nd game was actually very good, but seen as less than the other much lesser games, despite being a much better game in every single regard. It fit the medium while putting across so much more in terms of theme and it's inspirations. It did something great, but that's the fun of opinions and art, innit?
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