I've found Hitman 3 to be absolutely fantastic. I have played every Hitman game so I'm a long tenured fan, but Hitman 3, plus the original 2 seasons of this format, are all fantastic games.
I think the major criticism of 3 feeling more streamlined is because the first run of missions are largely more direct, some of them forcing you to go in a less free-form way to achieve anything, and while I understand the frustration of that for an individual who may not have time to re-play levels a lot, this is a game where the new levels are made to be re-played outside of the final train level, which I'll type something on shortly.
Once you complete levels and unlock new starting locations and learn the levels as is standard in a Hitman game, it's hugely open, not as much as the best of the first season's levels of course, but they are really rewarding on replays.
I am not so sure I am fond of the narrative story, however, it feels a little too much like closure in a game where that is very uninteresting. That is understandable but a little bit odd compared to the Brian DePalma Hitchcockian inspired ridiculousness-with-ties of Season 1 & 2, but at least the awareness and sense of humour in long standing conspiracies remains as it has for 20 something years in the series.
I think Absolution did the story thing better than this game by miles, and better than Season 1 & 2 by a decent bit. That's understandable as that's one of the greatest games on the Xbox 360/PS3 and got a bad wrap at the time. Absolution is worth a revisit to see how much of the new Season games are in there, but with a more direct Michal Mann/DePalma style plot if you get the style tied into it all. Was it streamlined and less about discovery than the previous games? Yes, but it is a far better game than most Hitman fans gave it credit for at the time (bar Alex on this site, which is interesting given he's much more of an informed film/media literacy person than the vast majority in video games writing).
In terms of gameplay Hitman Season 3 has some cool additions but without the ability to play in VR (no great loss to me) the only major additions are the phone, where it's cool to have a little bit of the Batman Arkham detective vision to encourage you to read about the evidence you pick up, and number pad locks on safes and doors which means studying levels/environments is extra worthwhile.
It plays almost as well as Hitman Season 2 but has a few issues with certain bugs and glitches at this point in time. I am playing on an Xbox One S so unsure if that's a factor. With that being said, outside of bugs like very slow responses to emetic poison at random intervals, the game looks/feels *perfect* on the older consoles.
The train level is fine but not great. It's a ludicrous and fitting finish to the story which I'm not a great fan of despite liking most of the source materials they cribbed from, and it feels like the Goldeneye 64 train mission in many ways. Was it an intentional nod to their next game? That'd be cool, but it fits something else that Season 3 does more than 1 or 2, it tries to vary up the styles between levels in much more distinct ways. Does this make levels feel more restrictive at first as mentioned prior? Yep, but it gives a flow if you do play it through in sequence.
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