In my opinion, Limbo is a statement on the descension to madness through industrialism and technology. In the beginning of the game, the protagonist wakes up in a dark and scary world. He is threatened by his natural setting, the spider, the water, the children. He faces challenges which are disturbing, but simple and practical. But as the game progresses, he begins to separate himself from his world. The puzzles become mechanical, and his deaths predominately electronic. The conflict centers around his effect on his environment, rather then the environment's effect on him. He deals with gears, and conveyor belts, and anti-gravity devices. And although the world becomes less scary, it also becomes less practical, and more complicated to the point where it is difficult to discern which way is up, and impossible to decide your own direction. And in the last puzzle, the main character breaks through the walls of his artificial world and finds himself back where he began in the forest, and it is in the simplicity that he finds his sister.
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