You seem overly excited about this game as of now. Granted I haven't played it since the 0.9.5 patch I think, so I can't fully comment on it's current state but I found that excitement wearing of after some time.
Even though the game has an infinite number of theoretical ways to build characters they don't seem to really support those much. Lack of active skills and an overall vagueness of the passive skill system seems to make most characters.
They have added more active skills and more specificity in some of the passive branches since then though, so maybe it's more flexible now.
You are right about the story aspect though, after playing for a while it felt more like an mmo than an rpg. I couldn't find a decent reason for killing the guys I was killing, no seeming overarching purpose like you had in a diablo. It was just a matter of this dude asked me to do this and he was gonna pay up so I guess i'm doing it. The mobs may seem thematically right for the area they are in but they give no sense of overarching context to meld it together.
Not to say it isn't fun though, I've had loads of fun with it and the developers seem to listen to the people and seem to give regular updates. I must say though one of the first things I noticed about the game were the shadows, mostly because I remember blizzard saying something about working in a 3d engine the dark moody thing wouldn't be doable yet this indie game pulls it off great.
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