Oh, and Mega Man Powered Up is awesome. Loved playing as a crazed Fire Man. Tragedy that they didn't at least get to one more, and sucks that it's not on the PS store.
I was always under the impression that many of the vitamins in cereal get absorbed into the milk at the bottom of the bowl, making the last dregs particularly valuable.
Metal Man is probably the optimal first step. But how much easier is it really necessary to make just the first few stages of Mega Man II? Heck, more fun to add difficulty. Heat Man first, I say; suck it up and learn that block pattern!
Metal blade on Metal Man! One hit on normal difficulty.
If you're going to keep dying on Wily boss 4, and apparently aren't against blowing up some walls before dying, just get rid of all the walls in one life and take out the boss in the next. Makes for less banging your head against the wall.
Mega Man 3 does look polished. Great graphics! Feel it in the slowdown, though.
Hard to avoid the conclusion that Dan's tobacco swilling was karma.
Heat Man's weapon charges up multiple times. A full charge takes out Wood Man in one hit, as well as Wily Machine form one.
The trick with Wily Machine form two is to get a Crash Bomb to stick just below the vulnerable part. When it explodes it can hit multiple times.
"My favorite Fallout story DLC has always been the sort that introduces new factions and explores fresh ideas."
'Free synths' is a new faction, and in a way Children of Atom is too. We haven't seen either interact with other groups much at all, certainly not with each other.
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