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Phos

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Phos

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The oldest one I can think of for melee is Power Stone and even then I’m a bit foggy on how many attacks actually had it. The first Fighting Force for PS1 might had had it but it’s been way to long since I’ve seen anything of that game.

Add ranged combat to that and I think Vortex, a Super FX game, had it in much of the same was as Goldeneye.

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Phos

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The question seems to be whether Vettel was steering right when he squeezed hamilton because of opposite lock or just to block him.

I suspect they prefer the current steward system because they are essentially volunteers.

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Phos

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Still no one seems sure what to call the team formerly known as Force India, so I'm just going to start calling them "Jordan" again.

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Phos

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@humanity said:

There were a few games in the past that I felt somewhat interested and knowledgeable about to edit the wiki for them but I dunno. It's a lot of factors really. One of the main issues is that over the years the site has become less user oriented, from both the staff and site standpoint. Usability is at an all time low. Jeff and the gang don't shy away from harsh words when it comes to describing stuff so I'll be frank and say this newest redesign is nothing short of a disaster - like XB1 UI level bad. In the past there were quests, there was some weird leveling up system, the staff was interacting with the user base. These days it's more of a video outlet. It's hard to care about the wiki when the site itself seems to have moved on from it. There are some other personal reasons I have that I won't get into but over the years my overall enthusiasm for the site has gone down a bit. I still like the doods a whole bunch and enjoy a decent chunk of the content they produce (and there is a lot of it) but I'm just not nearly as invested as I was. The most I do is gather up the effort to write a review for a game that I feel strongly about one way or another. The wiki? Ehh I dunno. I guess I could fill in large swathes of the BELOW page because I spent an excruciating amount of time with that god forsaken game, but I just don't have the drive to do it.

Yeah the new site design is pretty clearly a mobile site, which it's pretty good at, the only difference between what you get with desktop and mobile is the top bar is different. It's pretty clearly meant for portrait screens, on landscape it's verging on hard to look at.

There's also probably not much financial incentive to promote or stimulate the wiki, an unusually large percentage of giant bomb users seem to be subscribers (compared to most similar sites), and they don't see ads so there's no ad revenue from them being on the wiki.

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Phos

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I've seen a lot about this game's flying and heat mechanic and I'm surprised I haven't seen anyone say the obvious: The heat mechanic is to prevent you from flying out of the world. They seem to have made it more intrusive to get you to fly low (Video I've seen makes it look like just flying anywhere near water cools you), possibly so the world artists get to show off their environments, and so it's not quite so nakedly obvious by having it limit you in ways other than altitude.

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Phos

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#6  Edited By Phos

I wasn't expecting the Digitigrade legs to look so weird. I didn't play it, but a lot of footage came out, and that's what stuck out to me. I think it's because the legs are the only part that's all that much bigger than the person inside, at least on the smaller javelins (Which is a silly name for power armor IMO), so lanky long legs attached to a more or less regular size body.

They also didn't do their due diligence when it comes to the metal plates making up the suits either, the (presumably?) metal plates around the waist just flex like regular skin rigging.

I'm really suspect of that armor entering animation, they kind of put their legs in, then their arms just kinda magic into place and the visor drops for some reason while they're still getting their head into the helmet.

I also suspect their cheating with the helmet size, I don't think someone's head could actually fit in that helmet with their face that far back from the mask.

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Phos

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There was something really weird about that one chicane, so many seemingly completed moves getting passed back.

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Phos

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#8  Edited By Phos

Wait, did I hear that right? Is Red bull's full beans mode called "Mode 7"?

Verstappen turned into Ocon. He just can't keep his nose clean.

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Phos

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This is sort of a truncated/gathered version of stuff I've posted elsewhere:

I have really complex feeling about this. Asriel is so fucking perfect in this game I get empathetically annoyed by him for Kris, which seems like an odd direction considering Kris is such a slasher villain that they're able to grow kitchen knives (?) so it's as if Toby's set up this world to give my sympathy for the devil. I'm not sure how surprised I should be considering that the first game seems to have set you up to name a potential genocidal maniac after yourself. Never understood that.

This game's plot also strikes me as strange in general. The closest thing to a plothole in Undertale was Asriel's level of affection for the fallen human seemed odd considering they seem like they were always unpleasant, but considering how their interactions were set up it seemed like Asriel wanting to hang out with the big kids or whatever, but then in this game Asriel is older than the fallen human AND the whole game seems to be about this character, this game seems to be set entirely in this plothole.

When you reach the geyser, weren't you supposed to do something? I mean the three of you. Ralsei implied that the three of you needed to do something to the geyser but then he just stops two rooms away and doesn't address it. I'd say that perhaps the first dark world section was meant to be longer but Toby's FAQ makes it sound like this portion of the game is largely content complete. I guess the end of the dark world is the exception? I also have a hard time remembering the order the syllables are supposed to be in in Ralsei's name, keep wanting to call him "Rasile" or "Rasiel" or ever Arale (Yes I know it's an anagram). Him looking like a type of light world monster also seems odd considering he's implied to be from the dark world? How does he have a snout that protrudes above his scarf when his scarf covers his mouth?

The idea of it being separate from Undertale kind of rings hollow to me when the situation we're presented with seems to (me at least) be a separate timeline that diverged somewhere around the time the fallen human fell ill by their own hand. The divergence itself seems to be that Toriel got her way leading to the barrier coming down in much less dramatic fashion years sooner. This does paint a funny picture in my head of the first fallen human going to Mt. Ebott to escape society only to find themselves in the underground monster society only to later end up in a fairly typical city except now they're the token human.

Thebattle system is pretty iffy, because only Kris can ACT it seemed like a lot of times I was trying to find something for the other members to do. It ends up feeling like a cosmetic change if you're being nice, but now you have more busy work in battles that include Susie prior to her chilling out.

Susie's fight theme reminds me so much of "Strong Bad is a Bad Guy", and the intro to Checker Dance reminds me a lot of this track from Cyborg Justice. It seems one of this game's prevailing leitmotifs is Gaster's? I really liked him more when it seemed like the idea behind the character was that he had been canotically cut from the game.

Oh yeah, "Gun's", a nice Shut Up and Jam: Gaiden nod, which is funny to me because I couldn't help but compare Undertale to it while I was playing Undertale.

A much more personal complaint, but seeing Undyne and it not being the Undyne who got with Alphys or taught me how to burn down her house bothers me.

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Phos

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I really like this game. I kickstarted it because I liked the cartoonish way the character followed the angle of the ground, and the final game is so much more. I was kinda worried when the first real gameplay was simon but with ghosts, but it gets more sophisticated pretty quickly.