Something went wrong. Try again later

plague102

This user has not updated recently.

165 22 36 9
Forum Posts Wiki Points Following Followers

plague102's forum posts

Avatar image for plague102
plague102

165

Forum Posts

22

Wiki Points

9

Followers

Reviews: 0

User Lists: 3

#1  Edited By plague102
@KaosAngel: this is off-topic of my post but I'm trying to get a position as an officer in the Navy SEALs so in order to pass the test it must be done haha
Avatar image for plague102
plague102

165

Forum Posts

22

Wiki Points

9

Followers

Reviews: 0

User Lists: 3

#2  Edited By plague102
@natetodamax:  enjoyment then... I guess that makes sense I did at one time have a picture of my ideal girl as my background of my comp mostly as a reminder of why I work out so much to achieve that of the impossible
Avatar image for plague102
plague102

165

Forum Posts

22

Wiki Points

9

Followers

Reviews: 0

User Lists: 3

#3  Edited By plague102
@natetodamax:@Tireyo643:  Because to me it feels like either A) you want a attention by using an avatar that is a girl since most gamers are guys or B) you want to be a girl but I guess in either scenario to each his own... I guess
Avatar image for plague102
plague102

165

Forum Posts

22

Wiki Points

9

Followers

Reviews: 0

User Lists: 3

#4  Edited By plague102
@EpicSteve: No I do enjoy girls it just seems misleading kinda of like in mmo's when guys role-play girls when they clearly aren't, idk to me I feel like I want to play my gender because well I am that gender and it feels kind of weird otherwise
Avatar image for plague102
plague102

165

Forum Posts

22

Wiki Points

9

Followers

Reviews: 0

User Lists: 3

#5  Edited By plague102

So I'm sure that there is a forum about how you decided on your user icon but I'm more interested in answering the question of why do guys choose to use girls as their user icon... so if anyone can explain this one to me please by all means do in the comments?

Avatar image for plague102
plague102

165

Forum Posts

22

Wiki Points

9

Followers

Reviews: 0

User Lists: 3

#6  Edited By plague102

I understand what you are saying with Flatland, that is why I put the kind of disclaimer at the beginning stating that I was using string theory as my basis for dimensions, dimensions beyond our third are theoretical and therefore not a definitive thing.  I'm taking the idea that the 4th dimension is in fact time, while we only move in time linearly and thus see it one point at a time (hence cross sectionally we would be viewing time, like a 2d object would be seeing 2d cross-sections of 3d objects). 

Avatar image for plague102
plague102

165

Forum Posts

22

Wiki Points

9

Followers

Reviews: 0

User Lists: 3

#7  Edited By plague102

I know lately there has been a plethora of talk about 3D gaming, whether it be in the form of 3D games using 3D TV's or recently with Nintendo's 3DS, so where do we go from here.  It's hard to imagine that games could really progress beyond the "3rd dimension" into higher dimensions, but it appears that for sometime some games have in fact been employing such dimensions.
 
Now I also understand this is all theory and speculation when it comes to dimensions beyond our very own 3rd dimension that we live in, but a rather compelling theory, string theory, explains that the entirety of everything we know is contained within 10 dimensions.  I won't get to technical in this blog about it, this is after all mostly for exploring the science and future of video games, but if you are interested in a very easy to understand illustration/video of these dimensions I would suggest that you check out this video below...
 
  

  
 
Now back to games...
 
The 4th Dimension!!!
4D or time can already be seen in many games, whether it be with the use of seasons in many big name MMO's or even Animal Crossing, to the ability to rewind time like in Prince of Persia the Sands of Time.  Time is a very important aspect to games as it gives a feeling of realness or reality to the actual games we are experiencing.  It allows for players to become much more engrossed in the world around them if that world is also effected by the very same conditions as those around us.  Just the other day I checked out a social game on Facebook dun dun dunnnnnnn (yes I know they can be the devil spawn).  Anyway but what made me more attached to this game (Fleck for anyone who is wondering) is that it takes into account the time and conditions of what is happening around the player's location (it pulls in Google maps and weather data to create the effect).  Now this might seem like just a small thing but to me anyway this creates a point of connection, to be able to experience in game what I am experiencing out of game in the weather.  Beyond just weather, but aging can also be a significant gaming device.  I know many people have a fascination with the Fable series as the player follows their character through time, experiencing a sort of vicarious growing up and older through their character.  It gives a person a feeling of accomplishment to say they have accomplished something over their "play time" or in the case of Fable their character's life.
 
It's getting longer than I would have wanted but bare with me almost done...
 
The 5th Dimension!!! 
So how could games possibly contain more beyond time and the 4th dimension... consider 5D or rather possible branching routes that your character could of chosen instead of the one you actually chose.  But how could you achieve this in a game, some of the games that come to mind having something close to this would be Zeit, Ratchet and Clank Future: A Crack in Time and Braid. In both games the player is able to "rewind time" and create an alternate path while leaving their first path to carry itself out.  Particularly in Zeit(squared) it becomes an important game mechanic for the player to rewind time in order to kill enemies that the player would be unable to kill with just one version of themselves.  In R&C it is used to solve certain puzzles, where one must create multiple copies of themselves doing various things at the same time (the quick look of R&C shows some of this towards the end).
 
The Nth Dimension and Beyond!!!
Now what?? Is it possible to even contain other dimensions in games (besides the Meat Dimension).... highly doubtful/probably not as the next dimension is the infinite choices of a persons life, which would make for a very very very very long game.  Regardless it's fun to think about how games have evolved to contain such things as time and multiple paths, and hopefully these will lead to more interesting games.
Avatar image for plague102
plague102

165

Forum Posts

22

Wiki Points

9

Followers

Reviews: 0

User Lists: 3

#8  Edited By plague102

$22.26
 
Steam: Plague102

Avatar image for plague102
plague102

165

Forum Posts

22

Wiki Points

9

Followers

Reviews: 0

User Lists: 3

#9  Edited By plague102

I didn't find a topic about this and was just wondering if the GB staff had any intention of possibly counting the views per video and giving the GB community a way of sorting videos by number of views?
 
I was just thinking of this as I go back through old quick looks and want to see some of the better ones and maybe number of views wouldn't help this than perhaps a user rating system.

Avatar image for plague102
plague102

165

Forum Posts

22

Wiki Points

9

Followers

Reviews: 0

User Lists: 3

#10  Edited By plague102

 @tofford: yea i was thinkin the same thing 
 
I don't know if this would be a nightmare or not but what about having a kind of voting process where browser based games would be presented and the GB community would vote on them and in order to pass the game a certain amount of positive votes would be required ( or set by the staff) and could be overruled or vetoed by powers on high