I had the same experience with Hotline Miami 2. After hard mode, the normal levels, which had originally demanded caution, became roaring meat-grinders in a really fun way. The flow of enemies isn't as orchestrated as the first Hotline Miami, but there's a reaction-fueled momentum to its gameplay that feels more intense.
This game looks pretty bad, no offense to WotC and the developer. While I absolutely love the idea of GMing a crpg for my friends, I am not sure if this is going to be a great way to do this. Why can't you roll a specific skill check? '/roll perception check' so it rolls 1d20+prof+wis mod instantly? If you are going to put it in a video game why not streamline it?
Don't have it streamlined at all and have an overwhelming (if graphically-poor) world and range of tools. I think that this looks good in its own right, regardless of my blatant tangent to follow, but let's get a D&D game that feels like Mount & Blade. At that point, the mods would take over and fulfill all of my wildest dreams (and Star Wars-related nightmares).
Pugg's comments