@crid: I think so. It's a happy ending in relation to the immediate context of the situation. At the end of the day there are no ghosts or suicides, just two lovers who ran away. The "impossible position" that you mentioned turns out to be irrelevant at that moment because ultimately all that matters is that everyone is ok.
The game ends with your family alive and well when the situation could have been much, much worse. In that sense it's a happy ending.
The thing that sapped a little of my enjoyment is how unrealistic some of the note placement felt. I mean, would the mom really leave notes from her friend about a possible affair lying around the house, especially right at the top of a drawer in a commonly used room of the house?
I imagined that Sam and/or Lonnie went through the house looking for those stuff and didn't bother putting them back or didn't have time. Their notes to each other explained how they wanted to explore the house and whatnot while Sam's parents were away. That and the relatively recent move in explains the messy house in general.
It's incredible how this game transitioned the fear of ghosts into fearing for the well being of Sam. How you come home to an empty house on a rainy day and feel the way you would in reality. First you're scared of supernatural things and fear the dark. As you search the house and learn about your family, primitive fears turn into real fears and you realize how unimportant or even stupid those primitive fears are in comparison.
And man, running to the attic and up those stairs, fulling expecting to see Sam having committed suicide. Then finding out that she ran away and the sense of relief that brings. Fucking brilliant.
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