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RAmpersaND

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Cut the Rope: Final Verdict

The Good: Cut the Rope was originally sold as a 100-puzzle game, which meant that players were paying just a penny per puzzle. The title has now expanded into a 250-puzzle experience, all for the same insanely low price of $0.99. With dozens and dozens of brain-ticklers ranging in difficulty from "swipe here once, whenever you like" to "perform this exact series of actions, with this exact timing", there's never an opportunity for boredom to set in!

The Bad: Cut the Rope's tunes are just fine, but there are only two of them... and one of them is reserved for menu-surfing! I wish that ZeptoLab could've at least offered a few simple remixes of their one gameplay tune. And even though Cut the Rope is a puzzle game, I was a little let down that it had no story beyond a pair of images that bookend the experience. Even offering one new image to introduce each world would have been an improvement!

The Stand-out Moment: Reuniting two candy halves for the first time in the Valentine Box.

The Verdict: 9.0 (out of 10)

However, if I had reviewed this title in its original, 100-puzzle form, it would've earned an 8.5.

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