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Ramyun

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God of War vs Devil May Cry - Cutting dudes in two different ways

OK now, before you all go talking about flame bait and trolling and whatnot just hear me out. 
 
I just want to talk about the differences in the combat systems in both games and the resultant divide between most of the audiences that play and enjoy each respective style. God of War employs a more accessible and easy-to-use combat system which aims for more awesome reward with less effort. Devil May Cry has a deeper, more complex combat system with a bigger focus on timing. As a result, on average, there are less less awesome moments but a greater satisfaction when pulled off. Like me, the God of War audience don't mind this kind of combat where you can fudge it a bit and get away with it since the feel of the weapons and the feeling I get after simply pushing the circle button and seeing the vicious carnage that ensues. From what my friends who are fans of Devil May Cry tell me, that crowd go for crazy juggling combos and S Ranks and the satisfaction from the challenge of the game. There's nothing wrong with that.
 
My problems comes with them coming up and telling me the gameplay in God of War is respectively worse because you can pretty much button mash your way through it. I guess to an extent  that can be said but it's the great feel and visceral, visual reward that comes from simple combos that hits the spot for me. I mean, seriously mashing the circle ain't anything, but when you also see him slamming a door repeatedly in the man's face, it gets pretty awesome. When did harder and more complex combat mean better gameplay? What do you guys think? Do you think I'm wrong? Do you think I'm right? I'd like to hear your thoughts on this.

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