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random_guy23

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The Most Disappointing Games of 2011 by random_guy23

Some games this year turned out to be disappointing for me. Read on to find out which ones and why!

List items

  • After the success of Red Faction: Guerilla, I had high hopes for Volition's next offering. Unfortunately, with Red Faction: Armageddon, they decided to take out the best thing about the previous game - an open world environment. The famed Geo-Mod 2.0 destruction was still there, but you couldn't drive a car through a building in 'Armageddon', which is something that I personally feel is totally necessary in a GeoMod powered Red Faction game.

  • In May 2011, Brink was finally released. Up until release, it was marketed as a shooter that could provide endless amounts of fun and variety. It's was such a shame that the game itself felt like every other generic shooter out there, and the environment's 'SMART' system had been way over-hyped about what you could actually do with it. Try again next time, Splash Damage.

  • You would think that for a game in development for 13 years would turn out to be pretty decent, right? Wrong. Duke Nukem Forever looks and plays awful, and it was made worse by dodgy console ports by Piranha, that featured absolutely unbearable loading times (up to 2 minutes long!) and poorer graphics (not like they weren't bad enough). Hopefully now that Gearbox has the rights to the franchise, they will end up developing that true sequel to Duke 3D that we've all been waiting for.

  • This seemingly rushed title by Techland was disappointing from start to finish. Bad graphics and unresponsive controls were amongst a myriad of issues present in the game. It's a shame, because I was actually really looking forward to this one up until release. Oh well, at least I managed to restore my faith in Techland when they released Dead Island two months later.

  • Bodycount suffered from the same issues as Brink. It was too generic, it brought nothing new to the table that we hadn't seen before in a modern shooter. The dumb AI, scaled back multiplayer and bland environments were just some of the problems that this game faced. Really disappointed, because the marketing again managed to hide all of those flaws.

  • I was always slightly skeptical of 'The Run' up until release, but I was consistently impressed by the visual design, powered by DICE's powerful Frostbite 2 technology. Unnecessary quick time events, poor car handling and a shameful 'plot' prevented 'The Run' from reaching the finish line.

  • Minecraft was ruined for me because of how it's release schedule was structured. I looked forward to each update up until 1.0 with eager interest, but Notch and Mojang's odd decision to release 'pre-releases' pretty much every week up until the release of the game gave me nothing to look forward to when the full game was finally released at Minecon in November. Notch, I'm disappointed.

  • It's got to the point now with the Call of Duty series where enough is enough. Give the franchise a break for a year, and come back with something seriously impressive, instead of a simple rehash of a game that was recently in 2009. To be honest, I'm tired of shooting dudes over and over in war torn environments. It was fun, but it's just not very interesting any more. I know it's Activision we are talking about here, so they are all about the money, but I'm hoping that future installments in this never ending series will at least bring something new to the franchise. Like that third person action adventure Call of Duty that Sledgehammer was working on? Where's that gone?