For me the problem is that gaming has grown to be a big industry, but is still largely ignored by mainstream culture and by association mainstream media.
The gaming press as we know it is an enthusiast press, grown by people enthustiastic about games, and thus live in a symbiotic relationship with game publishers. Other kinds of media also have enthusiast presses, movies for example, where most of the advertising comes from movie studios. The difference here is that mainstream, classic journalism also cares about movies. So if something untoward is happening in the world of movies, the big established mainstream media will cover it, with their capacity for investigative journalism, and their not relying on the movie studios for income. But you wouldn't expect, say, Empire Magazine to be the one carrying out that kind of journalism.
If say the Avatar blu-ray was released with the first 10 minutes missing, it would cause an uproar in the mainstream press. But since the mainstream press largely ignores games outside of a few exceptions, gamers as consumers don't have the same kind of watch dogs as consumers of other media have. Therefore we have seen often that game publishers are able to release faulty products without any serious repurcussions, other than some isolated consumer backlash. This is not a fault with the gaming press. It is what it is. It doesn't have the capacity or means to upset the companies they make a living off of.
So I think both sides of the gamergate argument are yelling at the wrong people. Games "journalists" are not really equipped to carry a serious discussion about equality in the world of gaming at large, and as a press it was never intended as an equivalent to the big news institutions whos values transcend their entire organisation and who has as their explicit goal to be society's watch dogs. For the same reason, it is not really possible for them to distance themselves from publishers and yell out against them when they treat their consumers wrong. The publishers have too much power in the relationship for that.
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