I know there's a lot going on but their surprise on the Hitman 3 release date is baffling to me considering that they were having a short bit about it during Sony's stream.
I can see why the map system in Hollow Knight would turn off some people and I was on that camp at first but getting lost for a while gives off a feeling of uncertainty which leads one to be cautious instead of powering through corridors. It subverts one's expectations of most Metroidvania games where you can dispose trash mobs with ease. Finding the map person is a reward in and of itself for braving the unknown depths. Finding a bench is lighting a bonfire.
I do not know how Team Cherry would make Silksong more appealing to Ben without sacrificing their core design philosophy but what do I know? I'm just a guy.
Vinny's dedication in making quality content is aspirational. This quick look could easily have been just meandering through the tutorials real quick and then dream surfing but he made the time and commitment to give this expansive game its due. It's reminiscent of him practicing all the characters to beat Dan on Soulcalibur. The effort is very much appreciated, Vinny!
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