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Renahzor

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Game DLC: Why I *don't* hate it.

I was enjoying some intelligent debate with some other forum members regarding this here(ignore the flame posts at the top of the page):
 

http://www.giantbomb.com/heavy-rain/61-21304/heavy-rain-dlc/35-378164/?page=last
 
Unfortunately it was locked at the thread OP's request.  Regardless, I'd like to continue the discussion a bit as Im interested in why exactly people hate DLC.  to re-iterate my stance:
 
 

The days of games without any DLC are going to come to an end.  There is a reason software publishers and devs love the idea of digital distribution, and its so they can monetize content.  As software development gets more complex and more costly developers have limited options as to the avenues they can take to remain profitable.  They can cut features, increase retail disk price, or monetize non-essential content that is unnecessary but adds to the appeal of the game.  I'm sure another retail disk price won't be widely accepted at this point but I can definately see it on the horizon.  Along with that, we'll see more and more micro transaction/DLC type content.  
 
Overall, developers have been pretty good about what they choose to sell as DLC.  Most everything I have seen is a value added type download.  Something that could have hit the cutting room floor before it saw the light of day, non essential extras.  Borderlands DLC was a good example.  You could tell this was a non-essential add on, but it was a whole new zone with a lot of new quests.  Due to the game's delay, they held back the DLC until a little too late IMO.  As bad as it looks, I would have preferred this be week 1 DLC, because it was a very Halloween esque theme and would have been great for that time frame.  Instead, I'm sure in part to appease people like yourself, they held it until thanksgiving time, although it was still enjoyable.  This is a great example of value added DLC, something that could have been just a tech demo and never seen production time due to no added benefit to the developer.
 
The one you are complaining about here is even better(referring to Heavy Rain: Chronicles DLC).  If you pre-order Heavy Rain you get some free short stories, completely non essential to the primary game.  This is not like selling a novel chapter by chapter.  This is like selling a novel, and having companion short story books that go with it using the same universe(and you get them free if you order the book early).  As an added bonus, if you don't pre-order, you'll still be able to buy them later to see some more Heavy rain if that's what you're looking for.  This is all completely non-essential stuff, so complaining about not getting it is useless.  The game is NOT incomplete without it. 
 
Using DA:O as another example.  The way it is presented may not be the most tactful, but there is absolutely NO requirement to buy DLC for that game.  You can play the entire thing without buying the extra content.  I do agree that the way it is presented is a little off-putting, and I can see this becoming a good trend you'll see more of in RPGs to come.  If you can appeal to a gamer in some way other than via a clinical looking menu, you're probably more likely to make a sale on that content.  you can't fault them for finding a way to sell the product that is tempting to potential consumers. 
 
DLC may seem like gouging to you, but again, it is all optional stuff.  It encourages extra development time dedicated to a game with content that otherwise may not be there AT ALL.  Since they can charge for it, DLC becomes something they can spend some more time on.  This is not bad for the consumer, because in the end you've already paid for your game in a playable and complete form.  If anything they add is non-essential it doesnt matter at all, its a bonus for people who want more, and it's ignorable for those who are allergic to spending money on more content.  
 
Personally, I love DLC.  It means when i finish my time with a game, I might be tempted to play it again in a few months when the DLC hits.  For a bit of extra money, it renews my interest in a title I currently own.  IMO, the Heavy Rain Chronicles are a brilliant addition, giving consumers more than what they would have gotten for pre-ordering, and allowing those who want more heavy rain to get just that.  This is very good for consumers and game developers/publishers alike.

 So my stance is, I actually enjoy DLC.  I like that developers are able to support a game post release with new content, and get paid for their efforts.  I choose which DLC to buy based on if I feel it is 'worth it'.  I also know the realities of software development mean some paid DLC is the only way certain ideas will ever see any development time.  So far I haven't seen any truly blatant misuse, or truly incomplete releases that you have to pay to make whole.  Everything I have bought IMO has been a good value, and I enjoy the fact that my interest in a game can be renewed several months later by some interesting DLC.
 
How do you feel about DLC?
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Renahzor

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Edited By Renahzor

I was enjoying some intelligent debate with some other forum members regarding this here(ignore the flame posts at the top of the page):
 

http://www.giantbomb.com/heavy-rain/61-21304/heavy-rain-dlc/35-378164/?page=last
 
Unfortunately it was locked at the thread OP's request.  Regardless, I'd like to continue the discussion a bit as Im interested in why exactly people hate DLC.  to re-iterate my stance:
 
 

The days of games without any DLC are going to come to an end.  There is a reason software publishers and devs love the idea of digital distribution, and its so they can monetize content.  As software development gets more complex and more costly developers have limited options as to the avenues they can take to remain profitable.  They can cut features, increase retail disk price, or monetize non-essential content that is unnecessary but adds to the appeal of the game.  I'm sure another retail disk price won't be widely accepted at this point but I can definately see it on the horizon.  Along with that, we'll see more and more micro transaction/DLC type content.  
 
Overall, developers have been pretty good about what they choose to sell as DLC.  Most everything I have seen is a value added type download.  Something that could have hit the cutting room floor before it saw the light of day, non essential extras.  Borderlands DLC was a good example.  You could tell this was a non-essential add on, but it was a whole new zone with a lot of new quests.  Due to the game's delay, they held back the DLC until a little too late IMO.  As bad as it looks, I would have preferred this be week 1 DLC, because it was a very Halloween esque theme and would have been great for that time frame.  Instead, I'm sure in part to appease people like yourself, they held it until thanksgiving time, although it was still enjoyable.  This is a great example of value added DLC, something that could have been just a tech demo and never seen production time due to no added benefit to the developer.
 
The one you are complaining about here is even better(referring to Heavy Rain: Chronicles DLC).  If you pre-order Heavy Rain you get some free short stories, completely non essential to the primary game.  This is not like selling a novel chapter by chapter.  This is like selling a novel, and having companion short story books that go with it using the same universe(and you get them free if you order the book early).  As an added bonus, if you don't pre-order, you'll still be able to buy them later to see some more Heavy rain if that's what you're looking for.  This is all completely non-essential stuff, so complaining about not getting it is useless.  The game is NOT incomplete without it. 
 
Using DA:O as another example.  The way it is presented may not be the most tactful, but there is absolutely NO requirement to buy DLC for that game.  You can play the entire thing without buying the extra content.  I do agree that the way it is presented is a little off-putting, and I can see this becoming a good trend you'll see more of in RPGs to come.  If you can appeal to a gamer in some way other than via a clinical looking menu, you're probably more likely to make a sale on that content.  you can't fault them for finding a way to sell the product that is tempting to potential consumers. 
 
DLC may seem like gouging to you, but again, it is all optional stuff.  It encourages extra development time dedicated to a game with content that otherwise may not be there AT ALL.  Since they can charge for it, DLC becomes something they can spend some more time on.  This is not bad for the consumer, because in the end you've already paid for your game in a playable and complete form.  If anything they add is non-essential it doesnt matter at all, its a bonus for people who want more, and it's ignorable for those who are allergic to spending money on more content.  
 
Personally, I love DLC.  It means when i finish my time with a game, I might be tempted to play it again in a few months when the DLC hits.  For a bit of extra money, it renews my interest in a title I currently own.  IMO, the Heavy Rain Chronicles are a brilliant addition, giving consumers more than what they would have gotten for pre-ordering, and allowing those who want more heavy rain to get just that.  This is very good for consumers and game developers/publishers alike.

 So my stance is, I actually enjoy DLC.  I like that developers are able to support a game post release with new content, and get paid for their efforts.  I choose which DLC to buy based on if I feel it is 'worth it'.  I also know the realities of software development mean some paid DLC is the only way certain ideas will ever see any development time.  So far I haven't seen any truly blatant misuse, or truly incomplete releases that you have to pay to make whole.  Everything I have bought IMO has been a good value, and I enjoy the fact that my interest in a game can be renewed several months later by some interesting DLC.
 
How do you feel about DLC?
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iam3green

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Edited By iam3green

I just think that it's alright. one reason why i hate DLC is because sometimes developers will just release the content like one week after the game was released. it's just like why not just add it into the game when it was released instead of milking the game. it is also can be expensive. i feel like sometimes i don't get my monies worth of the content. i just have a feeling that in the next gen the content won't be there. 
 
a lot of times i just buy maps for games like call of duty. the last game that i bought for was fable 2. which i had bought over the summer as i finally beat the game. i felt like see the future wasn't that great of content. it only lasted me like two hours of quest when i was expecting more then that. the other one lasted me longer then that.

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Powderwombat

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Edited By Powderwombat

DLC is a good thing, how can it not be if it's used you know, honestly.  By that I mean if a developer releases a game and doesn't purposely hold any content back from the release for the purpose of milking the consumer for more money.  It's hard to know when developers actually do this but most good ones don't, like Bethesda and Fallout 3, some probably did, like Namco and Soul Calibur IV, I mean who DOESN'T think both Vader and Yoda were already on the disc and one held back to make more coin? 
 
But if you get developers who make a game, release it, then do some add ons and put it on the market, DLC is never a bad thing, it's more options for the consumer.

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Edited By mordukai
@Renahzor:  
People hate DLC for a number of reasons.  While some have some merit, most of them are completely dumb. 
 

The Dumb Ones:

  1. Because for some reason they think that when a developer makes a DLC for their games they are (somehow) trying to cheat the players.
  2. Because they are people who think that every DLC should be free and the developer/publisher has absolutely no right to make money. 
  3. Because they think that when there is DLC for a game then they somehow did not get the full game as a result..
  4. They are whiny little bitches who will never be satisfy with anything anyone ever does and their point of view is the only that counts and they are always right.
 

The Ones With Merit:

  1. First day game release DLC does rises some red flags. Though what Bioware did with the DLC that comes free with every new copy is a great why to deal with used copies. 
  2. Overpriced bad DLC, period. The initial DLC for Oblivion comes to mind, and the DLC for Mass Effect. 
  3. The fact that most of times DLC that is free on the PCs is priced for consoles. 
 
The fact of the matter is that DLC like any other thing can be good or bad, it all depends on how the developers/publishers implement them and how they priced them. DLC is not something that you have to buy, it's just something that the developer added on the game and want to get paid for it. True, some DLC are flat out bad and over priced and could have been handled better but developers are learning and are getting better.  What would anyone here do, given the choice between having this DLC concept and by allowing developers to continued support for their games or would you rather go back to the way things were?  
  
Ahh the good old days where once a game was out then the developer would move on or had to issue a whole new edition of their games and only PC gamers got the option to DLC, how I don't miss them at all.