For better or worse, it’s another Fallout game. That isn’t inherently bad in my case as it rekindles my tendency to scavenge every area from top to bottom with the hopes of finding something useful and being satisfied with myself when I find a collectible from time to time. Fortunately, what was considered absolutely near-useless trash are now valuable crafting items for use with things like weapons, armor, structures, lighting, and the list goes on. Suffice it to say, I’m hoarding like no other.
While all that’s well and good, what makes a Bethesda game a Bethesda game still plagues, well, this Bethesda game. These games are of a kind only they can seemingly make, huge open worlds with a large number of objects that can be interacted with by the player and storage containers like ammo crates, closets, or even corpses can retain what was stored in them for as long as your game is active. Unless, of course, something goes wrong, which isn’t atypical of these games.
A slew of small issues are prevalent in every element of this game, from the unfriendly PC interface to the stilted animations (especially after playing something like The Witcher 3: Wild Hunt before this) to the conversations, especially the conversations. For a role-playing game, it’s crucial that you want to play the character you want to play, however, with the new addition of a voiced player character, progressing the conversation with another can effectively only allow the player to only hear one-fourth of the recorded dialogue in some conversations.
Can I ask this guy why his face is all fucked up? Wait, let me ask him where to find my son first. Okay, now that I know that, I should ask about his face since I imagined my character putting aside any potentially rude remarks before we reach any agreement unhindered by any social faux pas caused by my post-apocalypse inept character. Wait a second, now I can’t because the game finished the conversation for me and will never allow me to hear what would probably be a sarcastic retort. Great.