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RubberFactory

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RubberFactory

333

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Edited By RubberFactory

Good write up! I 100% agree with you on the combat. I didn't have as much problem with the traversal, granted I haven't finished the game yet, but my god is the combat horrendous. Enemies are just jittery hitscan nightmares that sprint around at weird unnatrual angles without ever standing still and soak up damage without responding at all to hits. It feels like the weapons and how they animate were designed for a much slower game. The soldiers will sprint at you from around a corner and unload and you have to very slowly switch to your shotgun, then by the time the animation is over the soldier has sprinted away to a range with the shotgun is now useless.

You're not alone, I'm pretty baffled by the positive reception to the game. I guess it must be a nostalgia thing that neither of us possess.

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RubberFactory

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@topcyclist: I think people are more upset because they think the game is making an implication that people that support the president are like Nazis. Which is a crazy leap to make. As someone who supports the American president I have no problem with any of the Wolfenstein games. It's clear the developers are making some offensive allusions to current politics. But it's their game, and their free to impart whatever message they want. And if you just take the games at face value and ignore the current political subtext, then your just killing Nazis and saving America! That's just good old fashioned fun that we can all enjoy.

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RubberFactory

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This looks a lot more story focused than Wildlands. I hope that continues through the whole game, because wildlands felt lifeless without any real story or characters.

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RubberFactory

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Edited By RubberFactory

@justin258: Do you realize how it sounds to say that this type of art is okay but this other type isn't.

It's the exact same thing that Christians used to try and do all the time in the 90s where they would try and get things censored or changed because they thought it was satanic or against their religious views.

I agree this particular instance isn't worth making a fuss about, but I see things like this everyday. I'm pretty fed up with people using morality as a bludgeon to try and force artists to conform to their worldview and getting away with it because the companies funding these artists don't want to have to deal with the shitstorm these people stir up if they don't get their way.

I don't begrudge you for your position I just don't understand it, as I feel very strongly about freedom of expression. If you want to discuss this further send me a message, I don't want to clog up the comments anymore with this off topic discussion.

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RubberFactory

333

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Edited By RubberFactory

@spacejordan: If that is what you took away from what i wrote, then your reading comprehension needs work. I don't want to say I feel attacked, but definitely annoyed. The perpetually offended are strangling the life out of the creative fields that I hold very dear, and have also increased me and my colleagues workload as we walk on eggshells to avoid causing offense.

I don't want to clog up the comments with this argument. I feel comfortable in my stance that creators have the right to make whatever they want and use whatever words they want, even slurs.

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RubberFactory

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Edited By RubberFactory

@beartaco@pxbart: Sorry if I was ranting, comments like yours just strike a nerve with me.

I'm a sound designer and it's become depressingly common to have to rerecord dialogue because a studio is afraid someone will be offended and clickbait journalists and twitter mobs will give them bad publicity.

I hate talking to writers and other creators and hearing how they feel increasingly suffocated by this kind of rhetoric. Where instead of just focusing on what they want to create, they have to be continuously vigilant of how any tiny group could misinterpret or take offense over what they're making and self censor themselves, or be forced to redo parts of their work because higher ups want to avoid controversy.

Every post like yours, no matter how well intentioned, is another nail in the coffin of unique and innovative art. Art is supposed to provoke and offend, and yet the people funding the creation of art are growing more and more afraid of internet mobs who find anything vaguely offensive as an attack on their very existence.

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RubberFactory

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Edited By RubberFactory

@meierthered@beartaco@bbalpert: You have taken on the task of being perpetually offended on everyone's behalf. I'm sure you have good intentions, but you don't seem to realize how easily these authoritarian calls for denoting acceptable language, even with morally just intentions, can backfire.

Imagine a future where it's frowned upon to criticize the president because he's the ultimate minority, being only one. As people like you clamp down further constantly narrowing the limits of acceptable speech it doesn't seem so far fetched to think it will be used for nefarious purposes.

and to clarify; your free to criticize, just as I'm free to call out the pitfalls of censorship, and Square Enix is free to ignore us all and make what they want regardless of it offends anyone.

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RubberFactory

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@tonybaloni: I don't have a problem with any iconography in any game if it has a place within the context of the story or world. But the communist USSR and Nazi Germany are on equal footing when it comes to horrible atrocities committed against it's people. I've always found it weird that the hammer and sickle isn't as controversial as the swastika when they both represent such horrible and devastating ideologies.

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