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seagaia

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hi there. (an introduction)

hello lady and gentleman

(crossposted from destructoid)

i'm seagaia (sean), except when the seagaia sea resort has taken the name first like in the case of twitter (my handle is @seagaia2, meh )

i don't recall where the name came from. well, my sister apparently does, and it had something to do with golden sun (what a great little jrpg, by the way. shame the ds one wasn't the most awesome). it's like, water and earth. that was what I considered "deep" when I was 9.

i am a game dev, specializing in programming and music. i picked up programming through some class in summer school after my freshman year of high school. didn't really touch it till i took some class in java my senior year. then i didn't really get into it until about early 2011, and then really started getting into it about a half a year after. i am at this internship and i do stuff in javascript (front end), but i mostly just program in AS3 using the flixel framework. but i've dabbled in applied CS research as well so i can do a little dirty-awful python scripting and the like, sort of can get around in C .

music has sort of been with me forever. my family to a degree all did music stuff at some point. i took piano lessons for a year, and then kinda played violin in the school orchestra for 8-9 years. throughout that time i would arrange little video game songs using that gimped finale notepad thing, and mess around with whatever (i liiked to collect midi files at some point). i finally got around to actually writing stuff in early 2011, so i'm working at getting better at that as well. i like attempting to play drums and guitar as well although i wouldnt place my skill at those very high (i can like, keep a basic beat, and read tabs and whatever)

I didn't really start making full games until about late last summer when I started messing around with flixel. Nothing really significant came from it, until I did ludum dare 23. or 24. or 22? I don't know. the one in december 2011. I made this terrible awful flash game for it, enslaving davement. Over the next few months that evolved into a full platforming game, inspiration dave , which was released in like april or early may but mostly finished by the end of march (sponsorship was tediously long) . it's a pretty vanilla platformer. about an hour long. if you're interested you can play it at newgrounds: http://www.newgrounds.com/portal/view/595009

anyways in between i had made a bunch of tiny one-off things - http://seancom.nfshost.com/games.html

my current project is a game called "intra".it's a top-down exploration game through a kid's dream-world, with a focus on zelda-like-dungeon crawls and more pure exploration/interaction with the environment. it'll be on flash player. - http://forums.tigsource.com/index.php?topic=26260.0]there's a devlog on TIGSource.=, as well as a demo. (also i write stuff on it at a wordpress. seagaia.wordpress.com )

I guess i'll leave you all with this picture from Intra.

nice 2 meet u all.

-sean / seagaia / @seagaia2

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