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Seikenfreak

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Game of the Year 2020 Users Choice

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Introduction

2020 has been something of a shitshow, and I'm not referring to it in the broader, globe-encompassing, context. No, it's been a bit more personal than that. I managed to jam myself up in another unhealthy, emotional roller coaster of a situation that I can't elaborate on which ate up a lot of my free time and enthusiasm for games. Adjacent to that you have my mother's health; her MS having a sudden and seemingly rapid decline since the start of the year. And I have no idea what my situation will look like this time next year. It's been a pretty dark time for me to say the least.

Not everything was doom and gloom. I was finally able to find the courage to get my motorcycle license and my first motorcycle.. Something I've wanted to accomplish for a very long time. During the summer, I parted ways with my '94 Toyota Pickup, a vehicle I've had and enjoyed for about 10 years. Sold to a coworker, so I get to see it a little bit for the time being. Not long after, I ended up purchasing a '01 Toyota Tacoma as something of a replacement. While working on both the truck and motorcycle have been long, arduous journeys, it's helped take my mind off of things, even if only briefly.

Cyberpunk 2077 (PC)
Cyberpunk 2077 (PC)

As I write this, we're only a few weeks away from the launch of the next generation of consoles. I appear to have successfully locked a pre-order in for my PS5 via GameStop (haven't bought anything from them in years), though it was a ridiculous nightmare to do so. I'm not even sure if it's going to arrive on launch day or not [It did]. I would say I am fairly excited? I like new tech and new toys to play with. Many people groan on about the lack of game releases at any console launch, but I prefer the perspective of.. I'm going to buy it eventually anyway and there are going to be games I want to play on it. Might as well buy it now. That's not to say there isn't anything for me to play: I'm very much looking forward to the remastered Demon's Souls and even Sackboy: A Big Adventure for a change of pace. The updated Spider-Man release was included in the bundle, which could be neat to revisit on the new hardware.

Carrion (PS4)
Carrion (PS4)

I am absolutely disappointed that Sony did not take backwards compatibility to it's logical conclusion; I personally would have loved PS1/2/3 functionality, but perhaps we'll see that in a "Pro" version. Nonetheless, I still have my large library of PS4 releases, some of which may be fun to experiment with on the boosted hardware. I haven't finished Ghost of Tsushima either, so this might end up reinvigorating me to get over the finish line. Resident Evil 3 also sits here, shrink wrapped, so maybe that'll run and look better.

As for the Xbox, I don't think I have much need for it at the moment. The most interesting feature there for me is the backwards compatibility on the Series X, but I think I can wait. My library of Xbox games is not nearly as big. I barely used my Xbox this generation and at the moment my friend has borrowed my Xbox One S for maybe a year? [Update: Sold it to said friend for $100 lol] I'll probably get some version of the new Microsoft hardware eventually. Seeing as most of it is available on PC as well though, and they've really been dead in the water in terms of exclusives, there is no sense of immediacy for me.

SnowRunner (PC)
SnowRunner (PC)

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Woohoo! A New Generation of Consoles!

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Hell yes, the PlayStation 5 has landed. After going through the many hours and days of your typical modern day hellish online launch pre-ordering debacle, I was able to secure one via GameStop as an expensive bundle.

Having used it for a couple weeks now, I'm pretty happy. It's certainly got it's fair share of OS bugs they need to work out, and maybe the interface isn't as streamlined and customizable as I'd like, but it gets the job done. To no one's surprise, storage has already been an issue. The internal, special SSD storage will fill up sooner than later, but even on the external side of things for PS4 games, I was able to mostly fill up a 1TB SSD that was formerly used in my original PS4 Pro. And seeing how I like to have a fairly substantial library of games on tap-- not to mention the fun experimentation aspect of trying PS4 games on the new PS5 hardware-- I ended up caving on a Black Friday deal and snagging a 2TB SSD.. and a couple more PS4 games off my wishlist that were low in price. Two of them I already own on PC /facepalm

Demon's Souls looks fantastic, as does Sackboy: A Big Adventure in it's own special way, but I think the real star of the show is that it's doing it while still running at 60fps. I was never a framerate snob, made obvious by how many console games I play even though I usually have a more than capable PC at hand, but yeeeaaa.. Once you try something like Demon's Souls with the ability to flip back and forth between display modes, AND the fact that I can't really see any visual fidelity difference between "Cinematic" mode vs "Performance" mode.. Why wouldn't I want the 60 frames?

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It's even cooler when you can find an old PS4 game that used to run poorly, but used some form of an unlocked framerate and/or dynamic resolution scaling and it just magically looks and runs better. So far, for me, that was readily apparent in MudRunner. I don't believe I ever really played it other than for a few mins on PS4, but I'm certain it didn't run at 60. Now that it does, I had to stop myself from getting absorbed into it so I could continue installing other titles to try. Unfortunately, most games aren't so lucky. Something like Final Fantasy XII: The Zodiac Age being stuck at 30fps when the hardware could clearly run easily beyond that. I really hope devs will find it rewarding to go back and maybe quickly unlock some framerate caps on their games with some patches.

Overall, I'm very excited to see where this generation goes. Eagerly anticipating Gran Turismo 7's release. If only Sony had found a way to incorporate physical backwards compatibility for the PS1/2/3 etc.. This would've easily been the greatest console ever. Let's see what a PS5 Pro is.

SnowRunner (PC)
SnowRunner (PC)

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Fresh Decade, Fresh PC

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Ahh, a new PC build. Nine years since I put together my last one so, traditionally, that'd be overdue. These days, I'm not so sure so verdict is still out on whether this was really necessary. My motivation was VR for the most part. The only part I did not buy is a video card. I'm still rocking a base GTX1080 which works well enough for the most part. I wasn't about to spend $1400 on a GTX2080ti when the 3000 series is likely months away. That is when we'll really see what this setup can do. [Updated: I did end up just getting a 2080ti some months later. With this whole Covid-19 thing, sounds like the 3000 series could be a ways away.]

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  • AMD Ryzen 9 3900x 3.8Ghz 12-Core CPU
  • Asus ROG Strix X570-E Motherboard
  • G.Skill Ripjaws V 32GB DDR4 3600Mhz RAM
  • EVGA RTX 2080ti XC Hybrid
  • Intel 660p 1 TB & 2 TB NVME SSDs
  • Corsair RM 750w Power Supply
  • LG Blu-Ray/DVD/CD Writer/Drive
  • Fractal Design Define R6 Case
  • LG 38GL950G-B 37.5" 3840x1600 175Hz G-Sync Ultra-Wide Monitor

Time will tell if going the AMD Ryzen route was the right choice for my use case. If Intel does decide to get their shit together then I may end up switching over. Looking forward to Half Life: Alyx and Flight Simulator for stress testing. Cyberpunk 2077 as well.

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Oldies but Goodies

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Monopoly (PS1) - 2/1/20 - Just had a pretty epic 4-5 hour game vs a couple AI. Wasn't planning on doing that lol Got this disc in a bundle of old games a co-worker was throwing away. Weirdly fun, even though by the end its just spamming dice rolls over and over, hoping to get lucky and get enough money back to tilt the scales in my favor. With something like Monopoly, a title that's spanned decades, formats, and platforms, I have a fascination with playing a different iteration and finding what was made better or worse. In this case, I played some Monopoly Plus (PS4) that I almost forgot I had bought back in 2014. The PS1 version moves at a faster clip and, really, the fancy visuals on newer hardware don't add much to the game.

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The Game of Life (PS1) - 2/10/20 - So Monopoly was a fun surprise. It only makes sense that my mind would wander onto another board game I liked-- at least when I was younger; LIFE. What would a video game version of that be like? Did they make one? A quick eBay search says yes, they did. After haggling over a dollar or two, some cents, and a week later.. I've got my own copy! Then I played it once and.. it sucks. I think? Maybe I only liked the board game as a kid? I even had fleeting moments where I think I might've even rented this from Blockbuster way back when. Not sure what to say about it really. It just lacked the charm of the Monopoly game. It appears a version of LIFE was released for PS2 but only in Japan? Shame.. or not.

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The Doodie Pile

Need for Speed Heat
Need for Speed Heat

Need for Speed Heat (PC) - 2/22/20 - Pretty rubbish. I've played it for a handful of hours at this point and it isn't very different than the others. Now that I think about it, last time I played one of these, I got to the point of unlocking the R32 GTR, just to see it (as I own one irl) and that's what I'm doing here again. I can't stand this whole bro-street-racing-gang-life crap. I don't need a story in my racing game, but if you are going to, at least make it not shit. The vehicle handling continues to be awkward. The system of building "Heat" as a multiplier is maybe not a bad one? Except for the part where it is very easy to just get caught and lose everything, thus a giant waste of time. The cars are well modeled and there is a decent amount of customization but it is irrelevant if there isn't a game worth playing around it. I feel like I said all of this same stuff alongside the Need for Speed (2015) release. They've recently announced the reigns are being handed back to Criterion, which could go either way for me. 2012's NFS Most Wanted was probably the last one I sort've enjoyed, but also I'm not a huge fan of the Burnout games and I suspect Criterion will move it back in that direction. Give me OG Need For Speed! NFS3: Hot Pursuit, High Stakes, and Porsche Unleashed was the golden age.

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Getting Down & Dirty with Dungeons, Dragons, & Dice Rolls

Critical Role
Critical Role

Behold, the power of Youtube recommendations: I stumbled across Critical Role. Binged watched a bunch of said Critical Role. Bought a set of the D&D Core Rule books off Amazon to better understand and immerse myself in the game and Critical Role. Simultaneously read said books while consuming said show. Ordered a couple nice pieces of Wyrmwood + a set of dice.. just because. And most recently, played through the early access portion of Baldur's Gate 3.

I've always had a curiosity around D&D but I've never really watched it played, definitely not at the level of Critical Role. Never tried it myself in real life, as I don't really have a friend group that would. I do recall, maybe 15 years ago, a friend and I joking snuck into this other persons house where we knew our other friend with hanging out with some other people. We crept into the basement of this large, lovely house and discovered that they seemed to be playing D&D? I don't think we ever knew he played it. Anyway, I think our surprise, random appearance may have made them a bit shy or uncomfortable so they didn't really continue playing. Sorry :(

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Reading through the books has been a sort've similar experience for me as when I read bits of Tolkien's Silmarillion and Lord of the Rings. Getting this sense that the material here has laid the groundwork for just about everything (western) fantasy, RPG and video games til now. The Player's Handbook might as well be a guide to playing any RPG game. The Monster Manual is wonderful as it's content are universally fascinating. And what I've read in the Dungeon Master's Guide so far might as well be creating any fantasy world or RPG game 101. Even if you don't plan or expect to play D&D itself, but enjoy games and design, these are great reads.

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Then Baldur's Gate 3 enters Early Access not long after I was getting absorbed into all this. I thoroughly enjoyed my time with Divinity: Original Sin 2 (which I still haven't finished) so I had a passing interest in Baldur's Gate 3. I didn't have the original releases back in the day, but I have since bought and played them.. a tiny bit. The day before BG3 released, I fired up the Win98 machine and dropped back into my BG2 save. I couldn't recall if I was at the very start of the game or not, but I played it for a couple hours and stopped for the night. Having all this newfound knowledge of D&D has made the consumption of these titles that much more engaging and satisfying. While playing BG3, I had so much more context for all the different races, locations, and monsters. And Critical Role helped me understand how various skills and spells might be used.

Baldur's Gate 3 (Early Access)
Baldur's Gate 3 (Early Access)

I'm very happy that I saw that Critical Role Youtube recommendation and spent the couple hours to give it a chance. As is often with shows, it can take an episode or two for you to really get the gist of things and allow yourself to be absorbed and hooked. In turn, my tastes for gaming have been broadened yet again. Will I ever actually sit down and play D&D with a group of people? At this point, I'm going to say it's unlikely. I'm a fairly shy person, at least at first, but once I get comfortable around someone, I can open up and be silly and talkative etc. I hardly have any friends as it is, and still harder to find more, so the chances of me finding a group of new people are slim. Which is okay I guess, as long as they continue to make video games like these. Maybe I'll sit down and write up a character sheet someday. I've certainly got ideas.

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Still More for the Still Sealed Library

Zero Escape: The Nonary Games (PS4) - I really liked Nine Nine Nine on the DS, mostly just for the puzzles. Played a little of Virtue's Last Reward on Vita at some point. Thought I'd scoop this up for $20 just because. Thought it came with the Zero Time Dilemma as well but, oh well.

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Resident Evil 3 (PS4) - Expected to play this but didn't. Something else came up. People seem to be somewhat negative about it here at the end of the year, so that's kinda killing my motivation to check it out.

Dead or Alive 6 (PS4) - The only fighting game series I actually kind of like; priced dropped below $20 so I chucked it in the shopping cart.

Streets of Rage 4 (PS4) - The "Classic Edition" from Limited Run Games. I'll be honest here.. I couldn't resist the throwback Genesis case on this.

Marvel's Spider-Man: Miles Morales (PS5) - Came in the PS5 bundle!

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Garou: Mark of the Wolves (PS4) - The pseudo-Neo Geo version from Limited Run Games. Picked up that Neo Geo AES last year and, despite not liking fighting games, I actually had a little fun playing Garou.

Kingdoms of Amalur: Re-Reckoning (PS4) - I've heard this game brought up so many times since it's initial release, in a way that sounded like I might enjoy it. Again, kept it on the wishlist til it hit that magic $20 mark and put the order in. That first order ended up vanishing during shipping (along with a 2TB SSD), so I had to get a refund, wait for the price to drop down again, and then re-order it.. RE-order it? Nicccceee..

Wizard of Legend (PS4) - Limited Run physical copy. Couldn't really tell you why I got this one. Ordered it so long ago, shipped months later, and then got lost in the mail for a month. Limited Run seems to do a lot of obscure indie stuff, so most of the time I've never heard of something they've announced. I'll do a quick Google search for review/reception stuff and then watch some gameplay and decide from there. I think Wizard of Legend seemed worthy of a purchase I guess.

Outer Wilds (PS4) - Limited Run physical copy. This got tons of praise, critical acclaim, and awards. It sounds like something I'd like, but I also got so tired of people talking about it without actually saying why it was cool because no one wanted to spoil anything. Someday I'll forget about all that and hopefully open this up to play with no expectations.

Ni no Kuni: Wrath of the White Witch Remastered (PS4) - If I recall correctly, Ni No Kuni 2 was my most disappointing game last year. I bought it because the original Ni No Kuni was such an amazing looking game, and seemed cool, but a little dull and I fell off of it at the time. I think I had just reached the point of getting the boat and the game opening up, which I would think is where it would pick up steam. So why not pick up the Remastered version for cheap and maybe I'll give it another go? Perhaps playing, and actually finishing, the sequel will give me some newfound perspective on this one.

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Age of Empires II: Definitive Edition (PC) - Not sure I've considered adding unplayed Steam games here before but I probably should. Recently scooped up AoE2:DE on a sale. Was waiting a long time for it to drop down, just because. AoE2 is great and, according to my friend and the critics in general, this seems to be a worthy edition.. addition?

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'Til I can get my.. Satisfactory. Satisfactory. Satisfactory.

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[I had Satisfactory at 5 on my list, but decided to remove it at the last minute. It is still Early Access, and it looks like Update 4 might be hitting sooner than later? So I might as well hold off. The game is already complete enough as it is. I guess it can only get better]

It's Factorio, but in 3D! And just as addictive! I don't remember if I wrote about my first time messing with Satisfactory, back when I got accepted into the initial Alpha stuff. I didn't play it too much, as I felt like I didn't have the free time needed to really get lost in these games the way I like. Like, black hole all consuming lost.

As I've come to learn about myself, if the time isn't right, don't force it. If it's meant to be then there will come a time. And that time did come, in the form of quarantine! I think I took a leave of work for about 6 weeks? Somewhere in that window, I decided to pick this up again, and it had become much more of a fleshed out release. It's still Early Access, but there is substance here. Just as I predicted, I got super hooked on this. One of those from-morning-til-night, 16 hours a day, for days, maybe a couple weeks, I was deep in on this. And it was great. I was going through a rough spot mentally and I really wanted the distraction.

What's to say? It's a giant menial task and logistics simulator. It's has a great look to it. The music is fantastic. I just love building and designing things, then standing back and taking it all in. Watching it do its thing. If I've I done a good job, it should operate entirely on it's own without need of maintenance or oversight. As I mentioned, it's still not the full release. I didn't even make it to the end of the current content.

A classic
A classic

I unlocked the last available tier-- Nuclear Power and such-- and felt overwhelmed. A ton more work ahead of me. I had just started messing with trains. Some of the required resources involved treks into dangerous territory and far off reaches. I had to start thinking about making entire other bases in other areas just to produce and supply stuff to some other huge factory I'd have to build somewhere. It was a lot to think about and I guess by that point I needed a break from the game.

It's great. I can't wait to see what else they do with it. I know I want to play it more because I regularly start it up, run around my base, think about what I'd have to do next, then get that overwhelmed feeling and turn it off lol Of course, I am working again so I wouldn't be able to invest the same amount of time as I did before. The time isn't right = Not going to force it.

My Base - Satisfactory (PC)
My Base - Satisfactory (PC)

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Final Fantasy [199]7: Replay

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4/23/20 - Still in self-imposed quarantine here! Immediately after completing my playthrough of the newly released Final Fantasy 7 Remake, the seed of a thought was planted: Maybe I should check out the original again? It'd probably been 15 or so years since my initial playthrough. FF7 was technically my first run in with an RPG I think? I remember renting it from Blockbuster back in '97, and seeing as I was about 10 years old at the time, it was a bit more than my brain could grasp at the time. Having never seen or played an RPG before-- in this case a JRPG, plus the internet didn't exist for me yet, it was like looking at an alien language. I'm not sure I even made it to the reactor? I don't remember exactly how far I got but I returned it and that was that. I know my friend had the PC version, with that uniquely shaped box that Eidos released their old titles in, but we it seems we didn't talk about this game.

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Time passes and Final Fantasy 8 is released. I had a genuine go at it but I didn't think it was particularly great at the time (still don't) and a lot of the more complicated aspects of the gameplay were still a bit beyond me. I reached a point deep into the game (a base in a desert?), somewhere on disc 2, where I saved prior to a boss fight with no way out or back and I couldn't find a way to win the fight as I was.. And so I gave up in frustration. Then came Final Fantasy 9, where the pieces really fell into place for me. I loved it. I would've been about 13-14 and now I was fully invested. This was my turning point for JRPGs. And why is this relevant? Because it was after this that I began going back and revisiting various games.. One of them being FF7.

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Oddly enough, I couldn't tell you much about this mysterious-to-me original playthrough. I know think it happened between 2000-2005. I have a save file at the end of the story with 90 hours on the clock. But nothing in particular comes to mind. Large swathes of the story are a blank space. During this run in present day, I had something of a weird deja vu moment while attempting to get the "Beta" enemy skill from Midgar Zolom but that was it. I remember I liking it, definitely one of the better FF titles but.. Why can't I remember anything specific? Am I that old and crusty now?

2020's Final Fantasy 7 Remake is bursting with references to the original work. And if I wanted to fully appreciate it, to try and understand where this was all coming from, I thought it might be a good idea to refresh my memory. I dusted off my PS1 copy, popped it in the PS2 that's hooked up to my favorite little RGB TV, dug deep for the Brady guide, and last but not least found a suitable memory card.. *random battle sequence screen swirl*

Annnd.. *Victory music* 70 hours of game time later and I've filled in those gaps. The original release of Final Fantasy 7 is great. After some pondering upon it's completion, I think this might be the only Final Fantasy title I have ever finished more than once? I felt a slight falter in my enthusiasm at the start. Midgar always stood out as being a bit dull? I pushed through after a day away from it and once I reached Shinra HQ, the game finally got it's hooks in me.

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I'm not sure there is much to say about the whole thing that anyone who has played it doesn't already know. I went through and completed just about everything I could, aside from the crazy time consuming end-game activities such as "Master" Materia, Chocobo Raising, and thus Emerald/Ruby Weapons and Knights of the Round. I love how you get access to the different vehicles throughout the story, gradually opening up more of the world map to you. The Materia system is a lot of fun. Summons are all great and function in a way I enjoy. The original music was still great, even through the crappy old TV speakers. The characters and story are excellent for the most part, second only to FF9 for me, or maybe even on par. Managing materia and gear across various party members was the only frustrating aspect of the old game for me.

Having a renewed knowledge of all this, it's incredible how true the Remake was to the original. So many great details in scenes and in the gameplay itself. I have no idea how they'd condense this adventure into two-- even three full release games, and I have my doubts that they will even try. Hopefully I am wrong. And while I think they tacked on some big unnecessary stuff to Remakes' new narrative, the rest of it is an outstanding homage.

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The "Eh, Needs More Time?" Section

Sackboy: A Big Adventure (PS5) - I'm not sure how to feel about this one. I'm torn between two sides:

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  • A: It looks great. It sounds great. It plays great. The LittleBigPlanet games are pretty great. This one is pretty good too.
  • B: I just can't get myself to play more than a couple levels at a time because.. it's boring/simple I guess? I don't know.

Maybe it's because I'm playing Demon's Souls simultaneously and, in comparison, Sackboy's adventure isn't nearly as engaging or challenging? But I want to play more, see more of the levels and cool, unique aesthetics and design.

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Hardspace: Shipbreaker (PC) - Picked up on a whim of boredom I think. The music and style of it is cool.. but it became a tad boring after a couple levels. Still Early Access I believe so perhaps I'll revisit it in the future.

Baldur's Gate 3 (PC) - This is still just early access and only the first zone so it doesn't feel quite ready for the proper list. And I certainly spent enough time with it: A few dozen hours I believe? Was excellent. Can't wait to mess with it again upon a more complete release.

MediEvil (PS4) - Never played the original from what I recall, but I did play this briefly. Occupies the same space as the new Spyro trilogy remaster: It looks great, but the gameplay is so simple for someone my age/experience that they make me want to fall asleep. Still, I should try and play them.

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Microsoft Flight Simulator 2020 (PC) - I think it was earlier this year that I played a little of this? Anyway, I barely played it and it was before the official release. I definitely want to get it. I bought the Honeycomb flight yoke and some rudder pedals last year. They just added VR support as well. Two things are holding me back:

1. I actually packed up a bunch of my stuff, including the Valve Index and my yoke/pedals in preparation for moving. Who knows when.

2. Probably the real issue is that.. like with the Alpha I tried, I'm just going to get bored very fast. I feel like what I need in this is some sense of progression. Things to do. Freight or passengers to move around. Unlocking planes gradually etc. A career mode per say.

3. Maybe a subset of that is it just feels like the game never looks as good during gameplay as it does in these trailers or screenshots. Specifically, the ground textures and surface assets. I think I had the settings maxed or close to it, but eh the details did kinda look like the old games. And this isn't unique to FS2020; I had the same feelings when I recently tried X-Plane 11.

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The Hottest Jams for 2020

Monopoly (PS1) - "Sandles" Satisfactory (PC) - "Early Development"
FF7 Remake (PS4) - "Let the Battles Begin! Break Through" Satisfactory (PC) - "Main Menu"
FF7 Remake (PS4) - "The Airbuster" Satisfactory (PC) - "Flourish Lands"
FF7 Remake (PS4) - "Crab Warden" Satisfactory (PC) - Unknown Title
SnowRunner - Yukon Map
SnowRunner - Yukon Map

List items

  • THE PlayStation 5 release, of course. I hadn't touched Demon's Souls since the original PS3 release I believe. Bluepoint's remake is fantastic. Cleared my first run through the other day and already started another just to mess around and try some other styles. Maybe I'll even go for the Platinum?'

    Looks incredible. Runs at 60 which rocks. Not sure what else to say that I haven't already said about any of the other From Software games on my list. I feel like they're often #1. Still fascinating as a case study for what would explode into this whole new genre and shift design throughout the industry.

    The part that kinda sucks is that it makes me want to replay Dark Souls 2 for example, but now the old games look like ass in comparison and I just want all of them to be remade at this level.

  • I huge sequel to the SpinTires series I've loved. SnowRunner is an incredible step forward for these games. While the previous titles pretty much just had you drive logs from point A to point B, back and forth on a couple maps, SnowRunner took everything to the next level by overhauling the entire interface and experience. Now they had all these maps, connected in a way that allowed for something of a progression system. You had lists of tasks and goals (again, still mostly hauling stuff) that weren't just one type of thing between two spots, but a variety of cargo to all different spots on the maps. You had to repair bridges and roads. You earned money to unlock bigger, more capable, and sometimes more specialized vehicles. I was able to mostly clear two of the three world areas (each area contained three to four maps) before I wore myself out on the game, and they've since added even more.

    SnowRunner was another title where I became thoroughly addicted, just as I did with the previous releases. The visuals even more detailed and gritty. The physics were as good as ever. Perhaps I didn't like the look and style of a lot of the vehicles in this one? For the most part though, I didn't have any issues with the game. Couple minor technical hiccups related to the quests/jobs. It's been awhile since I played it though so I might be forgetting any more nuanced complaints I may have had.

    Still want to play it more, just haven't been in the right mood at the right time.

  • Ah.. VR. Half-Life: Alyx was pretty damn good. Boneworks (which I think I wrote about last year?) is probably closer to a more traditional Half-Life/old linear FPS experience than Alyx is. This felt more like a series of areas designed around VR mechanics.. which is sort've how HL2 was I guess, except for physics.

    Anyway, I'm rambling and that's reductive. I loved this game for all the reasons that I love VR. It tries to move video games forward as an interactive medium. It's been awhile since I played it so I don't exactly have many profound thoughts and details about it pouring out of my head but.. yea.

    How bout that Jeff level, eh?

  • 1/1/2021 - Cyberpunk 2077 is a proverbial mountain range of discussion material. I can only talk about what I see from where I am. I'm also not the type of person to get involved in the political subject matter of games, their development, or politics in real life for that matter. That isn't what draws me to or allows me to enjoy this medium.

    I finished up most of the endings today with a game time around 95 hours. Level 43 ish and maxed street cred. I completed most, if not all Side Jobs, and huge amount of Gigs and other miscellaneous small tasks scattered around the world. I also played it on a medium-high end PC with a Ryzen 3900x w/ GTX 2080ti.

    So, that all out of the way, I generally enjoyed my time with Cyberpunk 2077. I went in with little to no expectations, and I came out with a Fallout/Skyrim-adjacent experience. It's most impressive from a technical point of view: Night City is amazing to be in and a sight to behold. I remember the reveal years ago, that POV step out into the bustling streets and thinking to myself.. "This is nuts. This will not happen on current PCs, let alone consoles." But, sure as hell, they did it. On PC only of course, because even with the advancement of hardware since that reveal, even the best hardware struggles to handle it with grace.

    As for the rest of Cyberpunk? I found it perfectly adequate. The shooting felt alright to me. The skill and perk system was there. The story has its moments. The voice acting was hit or miss. Keanu did a decent job. It was all just in service of me existing in this world.

    I want to watch Cyberpunk 2077 and how it unfolds in the years to come. I hope a modding community flourishes around it and takes it to the next level. There is so much potential here.

  • 4/13/20 - Finished the game on "Classic" difficulty with about 33 hours on the clock. A historically monumental release, oddly enough within weeks of Half-Life: Alyx's release.

    My thoughts on FF7R are all over the place at the moment.

    + The visuals are outstanding, aside from the texture issues.

    + The music is generally very good. Some of the more unique tracks, usually reserved for smaller areas or moments, aren't to my particular tastes. The boss battles made me put my controller down to crank up the volume.

    + The characters are amazingly realized. Their voice acting is mostly good. Their writing is pretty good most of the time.

    + It's incredible how much they were able to flesh out what essentially felt like the tutorial of the original release. The Shinra building portion is noteworthy.

    + The Materia System is still fantastic.

    But..

    - What the fuck are they doing with these weird changes in the over-arching narrative? Are they going to fuck everything up or not? I can't tell, but it seems like it. Everything was good up until the end, and then I was lost. After watching EuroGamer's ending video, I am thoroughly disappointed that Square Enix has likely found a way to pussy out on making a proper remake and had to create a weird meta loophole of bullshit to free them of that burden and opens the whole thing up to doing whatever the hell they want.. which likely means garbage, instead of just copying the original story (with minor tweaks) which is known and beloved

    - The combat system isn't quite my jam. I'm not a fan of the action oriented direction they've taken the games starting with FF13. If you're going to do action, then it better be on par with Sekiro or why even bother. IMO, just stick to the series roots and build a really pretty and cool turn-based combat system. This just moves too fast and has too much going on. I had brief glimpses of fun with it, usually when it was 1v1 or 3v1? Not when there were a handful of enemies just spamming you and everyone creating massive glitterbomb farts on the screen.

    - Summons continue to be a let down ever since FF10. Implementing them into parties and having them awkwardly float around in the background and occasionally do some small flashy bits is just such a bummer.

    - The way the game ends and they want you to replay individual chapters if you want to explore.. But like, you need to complete to chapter to retain any progress? I don't know. It's dumb though.

    - The constant shimmying, crouching under debris, and balancing across stuff is a real crap way of masking loads. Taken right out of SE's Tomb Raider stuff. I guess this is one thing that the new systems are claiming to eliminate.

    There is a lot of fascinating discussion to be had about FF7R.

  • As of 1/23/2021, I have still not got back to this to finish it up. Tsushima is not fresh in my mind and thus I'd rather not write something here until it is. I need to do it!

  • 4/18/20 - Had my eye on this since release earlier in the year but finally scooped it up after a sudden random 50% price drop I spotted from a third party seller on Amazon only a couple months later.

    The original ME Supercross, a 2018 release I believe, was one of my surprise hits that year leading me to an eventual Platinum trophy. I skipped over the second one, because this is one of those barely iterative, yearly franchise games it seems and thus it didn't seem worth the time or money. The experience was still fresh in my memory.

    It's been two years now though and with the quarantine going on it seemed like the moment was right. There really isn't much to say about it honestly. As far as I can tell, it's the same game from two years ago. The main menu interface is different but I don't think I could name a single thing that's an improvement over 2018's title. That's not to say I am disappointed with my purchase. It's still fun. I still went through the 250 east, then west, and finally 450 championships in Career mode. I kinda doubt I'll Platinum this one, but I think I will go back in and collect some more trophies as just an excuse to play a little more of the game.

  • 2/9/20 - Dragon Quest Builders 2 was a late 2019 pickup. I've played it a bunch over the span of about 2 months and I think I'm near the end of the game. That ending isn't going to come though.

    I've had my fill. I made it fairly far in the original DQ Builders but grew tired of the repetitiveness of the gameplay loop, and thus fell off of it. A small part of me always thought "I probably should've finished that" and so I thought I'd make amends with the sequel. Unfortunately, DQB2 is a lot of the same. Honestly, I'm not entirely sure what has been changed other than increased item capacity.

    It still operates on a fairly similar loop of building up a town on a map, fighting a boss, moving to a new map and starting over. Each area feels like it takes a substantial amount of time, even if you're trying to rush it. They give you this large multi-biome area to build up your own personal stuff, but I was so exhausted from building during the story maps, the last thing I wanted to do was immediately start again on my own area which didn't seem to matter in the grand scheme.

    Eh, I've had enough I think. I just can't muster the motivation to finish off what is likely the last 10% of the story. It's a shame.

  • Heyoooo here comes something unique! Carrion was a nice little surprise. Wonderful look and premise to it. Has a cool feeling to controlling the.. thing. The novelty of the idea wears off after a bit and while it takes only a handful of hours to beat, it still took me a few sessions spread out over time to finish. Feels a little.. simplistic? The gatling guns on the mechs is one of the best portrayals of said weapon. Great sound.

    Yea.. just a neat game. Maybe not as impactful as I'd hope it'd have been.