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Seppli

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Clarity and Control - That's What I Miss

Since BF:BC 1, I'm a huge Battlefield fan. I liked BF since BF1942, but BF:BC 1 made me into a believer. While I still love Battlefield, I hate so many design particulars of BF3, my dismay and frustration and anger often feels sickening.

  • General Lack of Visibility (Color Desaturation, Blinding Lights, Overly Dark Shadows, Too Noisy Picture)
  • General Lack of Visual Feedback (Lacking/Inconsistent Muzzleflash, Lacking/Inconsistent Tracers/Vapor Trails - every Kit being allowed to go 'Stealth' does amplify this issue further)
  • General Lack of Audio Feedback (Most Prevalent Example are what I call 'Stealth Tanks' - every Kit being allowed to go 'Stealth' does amplify this issue further)
  • Hate all Design/Mechanics Involving Actively Impairing Visibility and Control (Tactical Flashlight, Laserpointer, Suppression Blur, Suppression Deviation, Random Bullet Deviation)
  • Hate Prone Position (Badly Implemented, Players Clipping Into Walls, Looking Unnatural or like Corpses, Favors Camping Playstyles, Further Reduces Visibility)
  • Hate all Lock-On Warfare and Cooldown Timer Based Defensive Measures
  • Hate Indirect Gadgets, such as Mortar, Claymore, MAV, SOFLAM - pretty much all BF3-specific gadgetry.
  • Hate the high Movement Speed (doesn't mesh well with the tactical nature of Battlefield, favoring twich over tactis)
  • Hate BF3's Ballistics. Not enough recoil. Too high random deviation, kicks in too late - making high ROF weapons feel too powerful). Too fast projectiles across the board. Too low TTK. Reactive survival almost never occurs.
  • Hate Auto 2D-Audio Spotting
  • Hate the UI and HUD (the UI for being not-well-thought-out, and the HUD for overlapping and giving me misinformation - Silhouetting would do a much better job)
  • BF3 reintroduced 64 players. This larger scale doesn't do anything for me (opposed to what I believed before its release). I think the sweetspot scalewise is 24-32 players. Enough to bring an exciting theater of war to life, small enough to allow singular players to be instrumental. I believe Battlefield is at its best, when produced and balanced with such a scale in mind, rather than building it around 64+ players.

These reasons make BF3 my least favorite iteration of Battlefield to date. I still love Battlefield, but my love is strained and running thin.

I want clarity and control of my videogames. BF3 does its best to take that away.

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