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shiftymagician

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shiftymagician

2190

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#1  Edited By shiftymagician
@choffy21 said:
" So, will the Windows 7 Home Premium Upgrade version work if I'm running WIndows XP SP3? My parent's new computer is running Vista, so I know theirs will work, but I'm not sure about mine. "
It should, but as a normal precaution first find out what devices you have and driver names (it's not that difficult), but in terms of performance windows 7 should work fine for you.  It works alright with my friend's 3 year old low-grade dell.

To everyone else, the new features of Windows 7 are not for everyone.  For example, youtube video makers who like to make game videos often came to the trouble of recording both game sounds and mic sounds when using a usb mic. It is not possible in XP and a pain in the ass in Vista, so people often do them seperately and in different times, so its hardly live commentary at all.  Windows 7 runs multiple sound devices at the same time, so you can have a dedicated channel to voice and game sounds, and they can both be recorded at the same time. 

I've found it very useful and can see the benefits of that specific feature and more, but not everyone will understand what to do with such features.  To the basic gamer or mainstream user windows 7 is just for looks.  For enthusiasts, it depends on your field of work or study, and what your hobbies are.  I mix with playing synth keyboard via the computer and playing around with music making tools, to programming as part of study and as a hobby.  Also I like the new taskbar and how neat and tidy all the folder tabs are.

This is all my opinion based on my experience of Windows 7 RC1, and as I am typing to you all I am currently using it with little problems. Be aware not all games will work properly such as Doom 3 and other OpenGL games from ID, and some tweaks have to be done for certain programs.  But that is what comes with new technology.  Older programs will be more difficult to work properly, and eventually they have to be either recompiled to work with new software, or just become obsolete.  The transition from windows 3.1 to 95 and all the way up to XP killed off a lot of DOS games, and they now rely on DOS box to run effectively.  Some games still work properly though.

Oh yea, and the only reason why I see the pricing as reasonable is a simple one - it takes a while to rewrite an OS.  Sure, they did not need to rewrite everything as programmers will know that rewriting the calculator is redundant, and so is many of the core windows functions.  That is why upgrades can exist, as they simply use existing code and add new functionality to the previous OS, transforming it to the new one.  Still, the work that needs to be done for a new OS is a lot more than just 1 game in a normal cycle, so it is a justified price.  I still understand why people are skeptical with a new OS at daunting prices, but people need to be aware of everything before thinking it's a ripoff.  It's only a ripoff for people that cannot understand what to do with the new OS that can't be done with the old one.  I've found one for myself but that's just me.  At least it's better than vista in functionality, even in the Beta stages.
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shiftymagician

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#2  Edited By shiftymagician
@Al3xand3r said:
"...it's baffling to me everyone drools over it today, but totally trashed Nintendo last year when their demos were actually very similar (sword fighting etc), just without the fancy physics that have nothing to do with the device anyway. "
I think they got drooling with the fact that you can use more than one controller, so you can control both arms of a character independantly.  You can't reproduce that same gladiator tech demo for the wiimote as it has no second seperate sensor to allow the player to control the shield in his opposite arm to the sword arm.  That and a more accurate archery controll where one controller determines where you're aiming the arrow, and the other controller determining how far you pull the arrow back.  Sure there was an archery game in the wiimote, but it's not going to be as realistic as these controls.

As stupid as this is going to make the controller sound, I guess the real feature that stands out here is the fact that the player can use multiple motion controllers at the same time to perform more complicated tasks.  I would love to play a shooting game (not really an fps but a shooting game) where you can control dual pistols and such with these controllers.  But of course there are a lot of things they have to consider, like limitations of user movement and how to achieve this.  This is ever evolving technology so we should support its development and be mindful that developers are human too. This will take a lot of time to perfect.

And I'll tell you a game franchise that will benefit from any motion controller, and this seriously needs to be considered by sony especially...

...BRING TIME CRISIS BACK!!!
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shiftymagician

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#3  Edited By shiftymagician

I think to truly pass judgement on any of these you really need to know the key differences between the three as they work in different ways:

The wii motion plus allows 1-to-1 motion in a 3d space using accelerometers and its ability to calculate how and where you moved.  But at not time does it record your actual body's position, just the controller.  This means that programmers have to make calculated guesses to your relative body position.  Due to the difficulty of making hardcore games on this controller (though few seems to be successful at it like the Conduit), this is generally a controller more suited for mainstream audiences.

The ps3 is a more advanced version of the motion plus, and it has the benefit of utilising more than 1 controller to do advanced functions, like actually simulating archery for example.  It also uses accelerometers like the wii to determine where the controller is at 3d space.  The point of the colour changes in the controller is to add another layer of complexity for developers to use, like changing the controller ball red to cast fire magic in an oblivion-esque game.  This design is a more practical approach for games made for the hardcore audience.  Do note that like the wii, body positions are also not calculated, but as there will be two motion devices working at once, and not just 1, it will be more complicated for mainstream audiences.  Oh and it seems the eye toy used was mainly for those object overlays for mainstream audiences.  That will be fun should they act upon it, but for most games, it won't be used as much.

The Natal is the most advanced of the three, as it can actually determine the position of the player's body itself reguardless of body type, and requires no controller.  It makes use of 1 camera for calculating body positions, and another for the area around the player (i believe it's 2), and a built in mic.  Voice recognition is not a feature of the hardware really but it will be available as an update patch for the 360 to install the voice recognition software.  The problem with natal is not if it really works, as this technology has existed for a while now as microsoft made deals with a company who had the tech already, but on how effective it is in mainstream and hardcore games.  It will be a treat for any mainstream idea like golf, soccer (not actual soccer running games), basic racing and anything with a simple control scheme.  Hardcore games are an entirely different matter, as you wouldn't want to fake run with a plastic gun and mimic reloading, shooting, grenade throwing etc in an fps.  With no buttons, there is greater chance for delayed reactions in reaction-sensitive moments, and for games built up to use button controllers so well, transitions will be nearly impossible for at least the near future.  However this technology is a leap forward though and I love that we have gotten this far, but this device is more just for the mainstream for now.

With the basic functionality of all three laid out, and on how I play, I'd rather the PS3 motion controller concept, as the buttons are still present, and you still get 1-to-1 motion in a virtual 3d space.  And the capability of using both controllers that respond in the game in 3d space, make it a better choice than the wii controller, as reguardless of the motion controller, the nunchuck end is still untraceable by the sensors and have no accelerometers.  Natal is a whole different playing field when it comes to potential uses, but in the end it will take a lot of time before I see myself playing an rpg, rts or fps with that thing (though human breakout will be fun).

But i think all the consoles missed the potential mark on what would be an awesome motion design - just mix the natal with a simplified control scheme like the wii or BoS, so that buttons are there to trigger things, like gun triggers or acceleration, whilst leaving the body itself as a control for player movement and interaction.  This will only work though if they set up the 360 to make player 1 use more than 1 control interface at the same time, and I don't think their current software or hardware can achieve this for now.  What do you think of this idea?

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shiftymagician

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#4  Edited By shiftymagician

Honestly I wouldn't have minded having only Japanese voices in the game.  It's mainly just me nitpicking here but I always had an issue where the voices don't sync very well with the mouth movements when dubbed in English, and more often than not the voices are terrible in comparison.  Sure I can agree with the some of you that generally Japanese acting can sound like high pitch anime-based squeals from time to time but one thing is clear - they are clearly more passionate about portraying their characters in the right way more than english voice dubbers.  There are exceptions to this at times but unfortunately they are in the minority.

Anyways happy to see the gameplay looking more involving and nice to know how far they evolve the genre from seeing both sides standing there until their time bars are full to something that makes the action more fluid.

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shiftymagician

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#5  Edited By shiftymagician

I'm a fan of both SC2 and DoW but i tend to lean more to DoW mainly because I like the series more (does not mean that SC2 is an inferior game).  Oh and I don't want to pay for a game 3 times for the full experience (silly move in my opinion tho they will still make a lot of money simply because the fans let them really).  Also, I'm more of a diablo person when it comes to blizzard games hehehe.

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shiftymagician

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#6  Edited By shiftymagician
Shinryu said:
"youstolemykill said:
"Ya go with Intel. I don`t know what you use your computer for, but 1TB might be a little much. Might want to use that money for a better vid card. You could probably get a better card for roughly the same price as the card you have one you list. Just go for a ATI 4870. Since it looks like you willing to spend some money. About $240ish."
I will be using the PC for Video productions and gaming. Thanks for the advice."
How big are your raw video footages on average?  If you have them by parts and not just one really large raw file, you should buy a smaller and cheaper hard drive initially, and go for external drives (preferably external enclosures so you can swap out hard drives and reuse the case again with a brand new drive).  Save all your works on external drives, whilst the footage you'r currently working with can stay in your main drive.  If you have room get two drives in your computer for the long run.  One drive should have the OS and your programs, and another should just be for data and for creating your videos (so creating a vid will make use of the full speed of a drive not already being used by an OS).  The second hard drive is an optional method tho but I seriously recommend external enclosures as they are handy for backing up your works.
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shiftymagician

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#7  Edited By shiftymagician
Meowayne said:
"mracoon said:
"I always knew Germany censored games"
Publishers censor games. To increase sales. Because German law makes sure that violent games don't get into the hands of minors."
It's probably me thinking wrongly, but it seems like a bummer to the mature audience over there (since that pretty much means games are censored before they even make it to german markets).  Well I hope one day they find a better method of regulating this.  Also, you would think that regulatory boards worldwide would think of a compromise like "Add a screen at the start stating everything's fictional and do not represent real life. Do not try this at home." so as to remove accountability for developers (as people blame them as they create said violent games intended for mature audiences, not minors).  Sure minors can still somehow still get the game if they're smart, but at least accountability will shift back to where it's supposed to be directed at - parents who should regulate what minors are exposed to if they are really that worried.  Laws should have been never made to regulate this stuff in particular as its just too subjective.  Ahh well.

I would love to know if killzone 2 will be released there.  And if it is, how it will be changed to accomodate the new laws.  Should be humorous if this happens. 
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shiftymagician

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#8  Edited By shiftymagician

Try AVIdemux (google it should be on first page).  It can read your DVD files and extract the video and save it as an AVI format in various codec formats like Divx (assuming you have them installed on your computer as well).  I forgot how to use it tho a little searching and reading should help you with it.  Reply back if you need anymore help.

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shiftymagician

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#9  Edited By shiftymagician

I like topics like these where people's practices and morals are challenged, so I'll throw my 2 cents in.

As we all know, PC gaming is not great these days even though there are still some great PC games coming out every year.  Now I am a mixed bag when it comes to "Should I pirate or not".  Based solely on the law, they say "Don't do it" and more or less that is fair.  But what isn't fair is the lack of demos for games in general today, or having to purchase or preorder said games or other games just to get a demo or even a beta of a game you want.  The whole "Try before you buy" trend seems to have reduced a lot as well as some people have said, where we cannot try a lot of games to see if we want them or not. Some are not phased by this, mainly due to the fact that either they are very knowledgable about the games themselves beforehand, or have a lot of money to spend. This is not the case with a lot of people worldwide however.

Regardless of what medium it's available in, developers should put an effort into providing a demo for every standard full price game.  Exceptions can be made for cheaper games because they are usually smaller in content and you pretty much know what you'll get with them most of the time.  But when forking over money equivalent to a full priced game wherever in the world, consumers want reassurance that it aint garbage.  Due to the lack of reassurance, people often head to pirate the games themselves in order to try it out (especially in PC games so they know if they can even run it properly or not.  People didn't expect GTA4 to be so full of bugs now).  In that sense the developers are to blame and piracy is their just punishment. But...

...this could only hold true if not for the sin the cautios consumer had commited at the same time.  If they tried it out and chose to buy it after all, no worries. But if they try to cheat this and then play the whole single-player portion for free (multi-player is usually unavailable for pirated games) and repeat this offense on many other games.  So in this context the offending consumers are to blame.

Unfortunately I don't have an answer for this like everyone else (If I did, I'd make a lot of money selling the method as the whole industry seriously needs a solution), but hopefully you can understand my reasoning for why piracy can be seen as a good alternative to a demo when the developers fail to reassure the consumer, whilst piracy can be bad when consumers abuse this major exploit that collectively hurts the industry.  I just hope developers someday offer a lot more demos, as I'm not buying starcraft 2 as a whole unless they can prove to me that a whole full-price game's worth of just 1 faction single-player campaign can be fun, as multiplayer is just an extra.  And before people say "but developers do have demos, like that crysis demo and the WoW trial and..." let it be clear that im talking about developers in a "collective" fashion, and not pointing at just the main players of the gaming industry.  I would love to hear any feedback but be mature about it please?