It wasn't until Uncharted was released that I stumped up the cash for the PS3. I will likely wait until there is a game that looks innovative enough and fun enough to warrant buying expensive new hardware.
The AAA titles and the iOS demographics are totally different.
It's like saying Justin Bieber is going to kill rock music - iOS and Zynga have the same demographic and Zynga are getting buttfucked by iOS/mobile games - the AAA titles still sell a million units without breaking a sweat and will continue to do so because they're not aiming for the folks who don't want a home console, they're aiming for folks who want the experience of gaming on a TV at home, not on a train.
The only way they could be a threat is if they continue to over-price and under-tech consoles. Neither the 360 nor the PS3 were much more advanced than PCs at their release and both cost more than an average off the shelf PC would be nowadays. A PS4 or Xbox 3 will need to be either super-powerful or extremely reasonably priced to sell as much as the previous generation. It's a huge factor in the sales of the Wii and it'll be interesting to see if that strategy pays off again with the WiiU.
I agree Radiohead are as musically sharp as they've ever been but in all honesty King of Limbs is their most difficult album yet - It's the first album they've ever done that I couldn't listen through first time I heard it - I had to go back and analyse each track seperately (and I say track deliberately because there are several tracks that are not songs).
Musically they are as accomplished as ever but as a band their music isn't as good as it was. It's a difficult distinction I'm trying to make but I hope you get the point I'm driving at.
Ignoring the most recent album though I think In Rainbows was their best and boldest album to date.
In other news of bands that are still good I'm going to throw out Polysics (Japanese Devo), Coldplay (their most recent album was probably their best) and The Black Keys (who managed to acquire commerical success without shitting on everything that came before - see: Green Day)
I don't believe that there is an afterlife, I believe that when you die life just, well, ends...
It's not had a profound impact on the way I live my life other than a desire to make sure I do what I want to do and what makes ME happy since well when it's gone it's gone. All I want from life is to know that people will remember me when I'm gone. Ideally through family and children but friends and people whose life I have affected also.
That's it - biological and psychological imperative of my life.
This might seem like an odd suggestion but a LOT of animes fit your descriptions (over-arching plot without needing to watch every second to get it all) and might be worth a watch. Naruto and Dragonball are both pretty damn entertaining shows and both are easy enough to watch without paying attention and not miss anything crucial.
I think that the fee was inevitable, for something like Greenlight you need a gate or other form of barrier to entry. I think a better system would be to make the $100 refundable if Steam publishes the game. (I would assume though that there were inherent costs in getting a game published to the service anyway. I doubt anyone would have been able to release a game and put it on steam for free.)
As much as I can understand the notion that some basement developers are living hand to mouth, to raise enough money to get the game on Steam would likely make for a trivial Kickstarter project. Even more so if the game was finished or almost finished, a few youtube videos and a decently set out pitch would easily accumulate $1000 or whatever the minumum goal is for Kickstarter.