Something went wrong. Try again later

Snipzor

This user has not updated recently.

3471 57 121 101
Forum Posts Wiki Points Following Followers

Games that shaped me to what I am (Part Five)

Hi folks, welcome to yet another installment. Today I will speak of my first PC game, probably a big mistake on my part for having this be my first one, but I am quite grateful of it.


No Caption Provided
Oh God, what have I gotten myself into, this game! Yes, this is indeed my first ever PC game, that I religiously played. Religiously to the point where I spent my first week of this game trying to learn the controls. Holy carp! What was wrong with me?! Well nothing, this was actually the first RTS/FPS I ever played, and most likely the only one, and was it ever good. This game was awesome...ly difficult. I mean hard. Remember Ninja Gaiden? Forget that game, it exists for the sole purpose of being a thorn on thine own backside. Rainbow Six was hard because you actually needed to create a plan before starting the mission. Like SWAT, but most of what needs to be done is from a blueprint perspective. Here's how a mission starts. You are given the task to chose specific members of this special ops group, each of which have specific skills, and then give them weapons armour and team placement. Now that you have that done, here is where 70% of your time will be spent. The blueprint. You have the full layout of the place you are going to, with enemy and hostage location with the occasional specific mission objective (Sometimes being "Kill this guy" or "Disarm that bomb"). You give each team a specific route to go through. For example, you can tell one team to go to a door but stay there until another team gives the go ahead after they breach the door on the other side of the house to kill whomever is behind the door, thus distracting the people of that area giving the other team the go ahead. Things like that seem heroic. But you have to do it everytime there is a collection of terrorists behind a door. This game is hard, again, like SWAT you will die quickly in one or two shots if ambushed. Which is generally the case. But unlike SWAT, when you die, you die for the rest of the game. That's it, no replacements, if you finish a mission with 3 dead members, they'll stay dead. Which is only good during a zombie invasion, but there is no zombie invasion to speak of so you are screwed if your most important member dies (Or in my case, the demolition expert).

This game will teach you patience, a ton of it, I mean a lot of patience. Patience like 3 hour traffic where you move every 30 minutes patience. But it is a classic, and if you are wondering how this game is my first PC game, you'll need to know I wasn't exactly that into the first person dungeon crawlers. Even though now I do enjoy popping in ye ole' "Lands of Lore" every once in a while. I do suggest everyone to play this if they have played Rainbow Six: Vegas, the differences are massive. In fact, the two are 100% different games.

3 Comments