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supermulletman

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supermulletman

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supermulletman

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Hello, FC: 1263-7112-8675 name: SuperMulletMan

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supermulletman

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Oh, also heads up, there's a technical issue affecting mods at the moment. They take up way more memory than they should, so loading a bunch of mods at once could adversely affect performance. As far as I understand it the modders can update their mods to fix the issue, but it is something to be aware of. Here's a reddit thread talking about the problem.

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supermulletman

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Hey, nice list of mods, I'm using most of these myself. Here's a couple of mods that fix bugs.

Here's one that stops your grenadiers setting themselves on fire:
http://steamcommunity.com/sharedfiles/filedetails/?id=627325499

and here's another that fixes the Hazmat vest (so that it actually protects from acid):
http://steamcommunity.com/sharedfiles/filedetails/?id=623629830

This on isn't a bug, but I'm of the opinion that grenades are way to good. Here's a mod that adds damage falloff to explosives:
http://steamcommunity.com/sharedfiles/filedetails/?id=626050983

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supermulletman

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The extra health and steering pods away from i'm fine with, but i don't like the idea of the game misrepresenting the chance to hit. If you're going to give soldiers an aim boost on lower difficulty, why not just surface that information?

Either way, thanks for the info, I might just muck with the ini files and make that commander+ difficulty you were talking about.

I agree with what @colony024 said, if you're going to make a game where dice rolls are the basic mechanic then its pretty crummy design to fudge that mechanic so much. It would be like if Mario just jumped higher sometimes (obviously that would be much more noticeable than this stats stuff).

Anyway, let me counteract this mostly negative post by saying that i'm powerfully addicted to XCOM2 and I love it to bits.

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supermulletman

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Its been years since I've played zero mission, but I remember it having some really cool chained Shinespark stuff. Shinesparking might be the coolest shit in all Metroid.

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supermulletman

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supermulletman

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Hey, glad to hear you're getting into elite, at times its a really amazing game.

In my experience the main thing you want to avoid is getting bogged down in any kind of grind, its the quickest way to make the game boring. As for what you want to do next, that depends on what you're interested in.

If you like combat, you could also try finding a system that is currently at war. They should have conflict zones you can supercruise into and then join one side or the other and start earning combat bonds. Then you can turn these in at a local starport for cash. Conflict zones are fun because its like a more intense version of the RES, where everyone is fighting like crazy. I think Galnet will occasionally list some systems that are currently at war.

Another thing I enjoyed doing was taking part in Community Goals, these are larger goals that multiple people can contribute to. You can find a list of the active CGs in this thread (there might not be any going on at the moment). You'll get a bigger payout the more you contribute to the goal.

As for what ship to stick to, that depends on what you want. The eagle is probably the better combat ship, its more maneuverable and has better weapon placement, but the Cobra is the better all rounder, its has bigger internals and a longer jump distance. The short jump distance on the eagle always kind of annoyed me, but some people really like that ship.

Coriolis.io is a really good place for messing around with different ship builds and seeing what you can afford. Keep in mind that different stations stock different stuff, so you might need to shop around to find the components you're looking for.

Anyway, I would say just try different stuff. Don't worry too much about maximizing efficiency, just try a bunch of different stuff and see what you like.

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supermulletman

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supermulletman

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I second A Link Between Worlds, its a fantastic game.