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supersonic4336

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supersonic4336

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Look at Baller Beats. Insanely fun and ground breaking in the right environment but mostly impractical. That's the Kinect in a nutshell. A couple people managed to make great products that understood it's limitations. At some point though, if the market doesn't fill out to have that device reach a good enough critical mass, it won't be worth making anything for it financially. Awesome hackers and small teams will still make cool stuff for it but the big budget stuff is as good as gone with this announcement.

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supersonic4336

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#2  Edited By supersonic4336

On one of the last nights of GDC with some friends, one suggested I play this. Later I locked myself in a room and ran through the whole thing twice. The first time I was trying to "win", choosing the options I logically knew were the way to get better and got the good outcome. I remember crying at one point, though don't remember which one. Then I played through doing the worst choices I can imagine and was surprised when it didn't end in suicide. It felt like someone as far gone as the character I'd "created", wouldn't have any fight left.

I don't consider myself depressed and yet so much of that game felt familiar, so many of those choices are ones I have to force myself to make. It does a great job of showing how you can understand what the logical or healthy choices are and sometimes just can't do it. Like there's a physical weight keeping you glued to the couch and no matter how much your inner monologue is screaming that you should go out, exercise, or call up a friend, you just can't move. Or god just spending an hour staring off into nothingness on a thought train with the same destination...

Anyway, this game is great people should play it.

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supersonic4336

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#3  Edited By supersonic4336

Had the same urge and noticed the same problem. The video says it's 00::00::00/00:00:00, in progressive, streaming, and on youtube. It also won't run on the twitch channel. The only way to watch it was another uploader on youtube. I suspect it may extend to the streams labelled as justin.tv streams, since others just after that time frame will work.

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supersonic4336

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#4  Edited By supersonic4336

To everyone that lost their job, hope you find something and our thoughts are with you.

To everyone still working for Zynga, polish up your resume. It could take years for the inevitable layoffs and closures to sink Zynga completely. Waiting for the other shoe to drop for that long isn't worth it.

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supersonic4336

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#5  Edited By supersonic4336

Screw a month they're gonna hit it any minute now. This is crazy! I think I'll still chip in though, I want to see what the dev process is like for their team.

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#6  Edited By supersonic4336

Some people have asked why review scores and not sales matter to developers. It's because reviews are instant. When I started I was making games for PS2 at the end of it's life cycle, so we didn't get reviews. The sales were all we had and when all the developer has is vgchartz for the first few months, you tend to not really know what's going on.

Publishers know that higher metacritic maps to higher sales. When sales don't match, feelings adjust to match reality, but it doesn't change the dependance on estimation using the scores. That's why publishers have bonus' in the contract based on reviews. It's an incentive to push the team cooked up by people that don't know how real motivation works.

This is THE best opinion piece I have read in a long time. Developers and journalists have their own inner circle discussions about this stuff that tend to accomplish nothing. Everyone wants a solution to this and by opening up the dialogue you make progress more possible.

There's so much vitriol among developers about poor reviews of their games because nobody likes criticism and it's a hard pill for us to swallow. Internal studio culture leads us to believe we're more critical than anyone about our game and the mentality that the game is amazing can't help but permeate. We're blinded by that mindset that the changes we make improve the game because they've been argued and discussed to death.

Manveer says Mass Effect 3 is better than 2 in every way because in his mind they changed everything for the better, but we're all too close to our games to know which changes aren't.

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#7  Edited By supersonic4336

At first I hated the block puzzles, but then I tried getting gold on all of the puzzles in normal and at some point it just clicked. I started to see the puzzles in my mind when I wasn't focused on something, as if I was trying to figure out strategies while not playing. Also I noticed it's very easy to forget or dismiss the techniques at first but they end up being absolutely vital. They even mention in the game how once you get the trick, it's really fun.
 
I can understand how Patrick hated his ending. That is a completely messed up one. Also feel like this game will have a more powerful impact on people depending on their relationship situation. Honestly one of my favourites this year.
 
As to whether this should be news or a blog, I think there is a huge amount of room for editorials. And to people suggesting this should have been a blog post I can say that I wouldn't have read or even known this existed if it were.

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#8  Edited By supersonic4336

So to everyone that didn't finish Braid, I'm surprised it came off as pretentious. I loved the game until that point. The narrative of each level tied into the mechanics beautifully, and then the true ending completely throws all of that out. To be honest if he had cut the epilogue it would be one of the most amazing games I'd ever played. Instead of letting any deeper symbolism be interpreted or felt subconsciously by the audience, he throws it in your facing jumping up and down screaming, "I have this thing to say. Look at me I'm deep and important. Any enjoyment you got from the narrative, forget that because it's actually about this." 
 
To me that's why he's pretentious. I groaned when I noticed him there, but I was pleasantly surprised by some of the things he said on the bombcast. There were perfectly valid points in his complaints about console development, but he sounds like he's just whining. It took some patience and a lot of back and forth on the TCR thing to feel like he had a valid opinion.

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#9  Edited By supersonic4336

There's actually a free version of Visual studio here, which is the best setup to use on windows. It will also help to know the interface since It's what most places use. Eclipse is also a great choice if you're on a non windows system. It's coded in Java so I believe it'll work on everything. Those are pretty much the only ones I've seen in use professionally that aren't required by a platform vendor, or a holdover from a person learning in school.I'd say Visual Studio is my preference, tried Eclipse and just couldn't get used to it.

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#10  Edited By supersonic4336

Too bad I missed you on this. I usually go for blue jolt whenever I need to be crazy fast and productive and then crash hard. I'd avoid drinking alcohol and coding, you need all your brain for that. I'd be curious to know if the whiskey media guys ever tried it and how it turned out. hope it went well.