I'm really curious as to how everything went down here. Let's face it: Ueda is never going to get a deal like he had with Sony with anybody else. Sony gave him seemingly unlimited resources so that he could develop artistic showpieces for their consoles. That said, he hasn't lived up to his end of the bargain this generation. I can imagine that there have been many conflicts between Ueda and Sony as of late, and I can't help but feel that Ueda is at least as much to blame for them as Sony. He's supposed to make games, and there's very little evidence of him doing that as of late. Combine that with the lukewarm response that the much-delayed GT5 received, and I'd be shocked if Sony wasn't nudging him a bit. It's fine to be a perfectionist, but you still have to deliver a product. Ueda hasn't done that in a long, long time.
All that said, this is a huge loss for everybody, not just Sony. Nobody is ever going to give Ueda the freedom and the resources that Sony gave him, and are people really that excited about the prospect of him making smaller games? That's like people being relieved that, once the Sistine Chapel was finished, Michealangelo was free to doodle some postcards. Is Ueda even interested in making something like an iPhone game? Ico and Shadow of the Colossus are unique because they are ambitious and epic in a way that nobody else has the gumption, the resources, or the ability to make. The Last Guardian will hopefully deliver on the promise of those two games when it finally comes out. There's a very good chance that we'll never see anything like that again, or at least not for a very, very long time. I'm not even much of a fan of his work, but I'm immensely pleased that it exists. It's distressing because if Sony, a platform holder which places a premium on the high end creations of artists like Ueda, can't make something like this work, then it's doubtful that anybody else can and it's even more doubtful that anybody else would be willing to.
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