I've been really frustrated over this ME3 ending stuff and especially how GB has covered it, because my complaint about the ending basically gets entirely glossed over.
I don't really care that the ending is bleak.
I don't really care that Shepard dies in most of the endings.
What I care about is the fact that everything after Shepard climbing on the elevator doesn't fit with the games that preceded it. What I care about is that the ending takes one of the key themes of the entire Mass Effect series and subverts it without any real reason for subverting it. What I care about is a Shepard who spent the entirety of 3 games acknowledging that having a diversity of life is important and who tried to bring together all the major species in the galaxy by cooperation and not subjugation who somehow flips a switch in the final moments of the game and is willing to go along with the whole "there can be only one" spiel of Space Kid.
What I care most about, though, is that ME3's ending basically forces you to submit to the Reapers. The final choice isn't about how to rid the galaxy of the Reapers, but about how to force the Reapers' solution upon the entire rest of the galaxy, to force some method by which there will be no diversity of life, with the end of the Reaper invasion being essentially incidental to that solution. Either you destroy the sentience of synthetic life, thereby rendering it as something less than what can be properly called "life", or you just flat destroy all synthetic life outright, or you blend all synthetic and organic life together (and don't think about the implications of that for more than 2 minutes or you'll realize how dumb this option really is).
I don't need a happy ending, or an ending where Shepard lives. I need an ending that meshes narratively and thematically with the story that came before, and on that level, the ending of Mass Effect 3 is a complete and utter failure. If Bioware was insistent on this specific ending being the end of the Mass Effect trilogy, then they needed to produce wildly different versions of Mass Effect 1, 2, and 3 in order to seed the themes and plots that they would need to execute this ending instead of spending those games seeding a bunch of themes and plots that explicitly counteract their intended ending.
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