Collection Part 2: Last Gen PreGB

This is the second part of my collection. It is split into multiple list due to list length restrictions. This list covers the early 360 era which I figure lasts until around the time I found Giant Bomb. Specifically this covers from May 2006 to April 2009.

I make a habit of putting a number (1/5 to 5/5) and about a paragraph on each game. You know, for posterity. A heart (<3) means I love the game and it's one of my all time favorites.

Keep in mind most of the takes here were written between 2009 and 2011 and are of a time.

List items

  • XBLA (April 29th, 2009) - 5/5 - I love Banjo-Tooie. Love how big it is, love how much of it there is, love the world, the characters, the moves... Everything! This is a great port too, great controls, nice use of Stop N Swop.

  • 360 (March 2009) - 5/5 - I have played 300 hours of this game. I have bought every DLC and played most of them with multiple characters. I have multiple characters. To say I got a lot of mileage out of this game would be an understatement. It's world is simply that engrossing.

  • DS (Spring 2009) - 5/5 - A fine port of a fine game. What's there not to like?

  • XBLA (2009) - 4/5 - It's a touch simple, but I get a lot of mileage out of this game simply playing it every now and again since it's a very simple game you can play while listening to a podcast. If that's the sort of game you need, give it a try. It's pretty fun for what it is!

  • DS (November 2008) - 5/5 - The finest of the Castlevania DS games. In this the art was Gothic (instead of anime), the characters and story solid, and the equipment and gameplay incredibly refined. If you like any other Metriodvania game, you should give this a go, though it's pretty linear for the first 2/3s of the game.

  • XBLA (December 2008) - 3/5 - I didn't play much, I assume it was alright.

  • 360 (December 2008) - 5/5 - I played a ton of this online, and added a lot of dudes who I found playing it. With the right team, killing Zombies (or Humans if it's versus) is a ton of fun, and even with the wrong teams, it's can still be a lot of fun.

  • XBLA (November 12th, 2008) - 4/5 <3 - I love Banjo-Kazooie, my only gripe is that it's over after 8 hours for me now because I'm super good at playing it now. Still a delight though, this version especially. Really good port, really solid controls.

  • 360 (November 2008) - 4/5 - There are things I don't like about Nuts. I don't like the setting. I don't like most of the worlds. I don't like how the missions work and how the different versions of the worlds are mostly empty. I don't like how only one weapon is designed to counter the main enemy, dudes who attach themselves to your vehicle. However, what is great is the vehicle customization and the multiplayer, where you can faff about and show each other dumb ass cars for hours. Also even without a lot of people it's a lot of fun to faff about in a dumb vehicle with no one looking.

  • 360 (September 2008) - 4/5 - This game's alright, I dunno. The best thing you could say about it is it tackled the Lego video game problem of "When you're obsessively collecting everything levels take forever" by making the levels shorter but having twice as many, which I thought was a nice touch.

  • PC (August 2008) - 5/5 <3 - One of the finest multiplayer games there is. It's constantly evolving, constantly growing, and even when I don't feel like properly playing it, I enjoy booting it up and doing some trading. A fantastic game. (Note: The above opinion was written around 2010. Over time I fell off TF2 and eventually Overwatch supplanted it completely. This opinion was of a time and place for me. Most of these are, honestly.)

  • 360 (July 2008) - 2/5 - Not fun at all single player, the modes are a joke, and I never liked how the fighting worked.

  • XBLA (July 2008) - 4/5 - Team Battle Mode was fun to do mindlessly. However part of me dislikes this game for getting me to think buying SCIV was a good idea. It wasn't.

  • 360 (Rented at release, bought in May 2008) - 4/5 <3 - A fine story, a fine atmosphere, some great variety in the abilities, however a little average in the shooting itself. The first few times were amazing though and for that I give it a ton of credit.

  • Played It (April 2008) - 5/5 <3 - When I played this game it was still in Japanese and yet I loved every second of it. The times I was away from it I yearned for its embrace, and the times I had with it were sublime, despite having to read the text from an FAQ. The game has the greatest story in gaming, bar none, and some really smart design.

  • 360 (March 2008) - 5/5 <3 - Despite it being the inferior version, this package is a fine thing to have. All 3 of the Half-Life 2 titles within it have given me untold joy, and Portal is always a pleasure. Additionally until I had to get TF2 on the PC if I wanted to keep up, TF2 360 was acceptable.

  • Wii (April 2008) - 3/5 - I played this for single player to unlock everything. As that sort of game, the game is unforgiving, masochistic, unfair, and frankly, completely opaque when it comes to how to unlock everything. I got 3 stars on every goddamn cup and I have no where near all of the racers. What a fucking chore.

  • Wii VC (2008) - 4/5 - Solid. Only issues are how it often leaves you with no direction repeatedly trying to do things you can't, and how other times the fights are completely unfair simply because the controls suck. Still, cool game.

  • Wii VC (2008) - 3/5 - I sorta just played through this. It's the prototype for later handheld Zelda games like Minish Cap (which I loved) however it is very rough and a lot of it's faults just turn me off completely.

  • Wii VC (2008) - 5/5 <3 - One of my favorite games of all time. As a kid I'd rent it repeatedly and beat it each time. Since getting the VC version I've made a point to return to it every year or so.

  • Wii VC (2008) - 5/5 - A fantastic Kirby game. I used to rent it all the time as a kid. Loved experimenting with the powers. Bomb Cutter is the bomb!

  • Wii VC (2008) - 3/5 - You take pictures of Pokemon, I don't know! What do you want?

  • Wii VC (2008) - 4/5 - I really like Yoshi's Story. I liked how the levels were open ended and you could do whatever you wanted so long as you brought home the fruit. That was fun to me. Still is last I checked.

  • Wii (March 2008) - 4/5 - What can you say? I liked the mechanics, I thought the stages were alright, I enjoyed making stages for myself and my friend the computer player, it was a game that I enjoyed spending time with. Still, I can see that these times was very simple fun.

  • Gamecube (2008) - 3/5 - Coming off F-Zero X I was expecting a lot more from this one. It seemed slower, squirrelier, and had a number of design decisions that I just hate, namely how they increased the length of the courses, completely negating the thrill I had from completing a race in a minute flat, and secondly how they put obstacles in the field, some of which moved, requiring you to dodge shit while moving at a thousand miles per hour. That's not cool in a game where death means you start the race over.

  • Wii Virtual Console (2008) - 5/5 - Fast, frantic, dangerous, and with track lengths perfect for making these three elements shine without it being impossible. Truly a fine game.

  • Wii Virtual Console (2008) - 2/5 - Played a few levels, lost interest.

  • Wii (December 2007) - 4/5 - Really fun soccer game. Only issue was that a lot of the characters required you win tournaments, and I could never beat them because I couldn't wrap my mind around item use since the game was really fucking intense.

  • Wii (December 2007) - 4/5 - A cool game where you solve bite sized puzzles using simple logic. The controls sometimes left something to desired, and the deaths that'd occur often could be frustrating, but still it was cool right up to the point I stopped playing around the end.

  • Wii (December 2007) - 3/5 - This game lost the spark from previous games in the series. Part of it was the lack of partners speaking up with the exception of Tippi who I thought was an absolute twat. Honestly, the only thing I really liked in this game was the Pit, which was actually really fun. Also the way they combined platforming and RPG conventions was completely retarded.

  • Wii (December 2007) - 5/5 - A fine game which improved from the 2nd Metroid Prime game in a lot of great ways while offering new Wiimote based aiming improvements and simplifications I really liked. Plus the worlds in the game were best in series. Crazy Fuel Gel World? Loved it. CLOUD CITY? Fuck yeah. Acid Rain world? Yeah that was cool.

  • Wii (December 2007) - 5/5 - It was a really novel game that managed to take the best parts of Sunshine and build a full game around them which was constantly inventive and fun.

  • Wii (December 2007) - 3/5 - Never really felt right. Like, at all. I liked the ideas that went into it, I liked the maps in theory, I just don't think the Wiimote and Numchuck worked at all for this game.

  • Wii (December 2007) - 2/5 - This is a minigame collection full of insubstantial minigames.

  • XBLA (December 2007) - 5/5 - This is a constantly inventive and novel adventure though the minds of a variety of wonderfully off-axis characters.

  • 360 (November 2007) - 4/5 - I liked the previous 2 games enough I bought it twice. Sad thing was I never did do the online stuff as much as I thought I would. Still, I replayed both games because of that so there's that. As a result I probably started noticing how fucking long the levels were. That probably wasn't great.

  • XBLA (October 2007) - 1/5 - Let's not talk about this game. It's a bewildering mess and I have no idea what was it's deal.

  • DS (October 2007) - 2/5 - The problem with this game was not the touch screen controls, the problem was everything else outside of the non-recurring dungeons. Everything else was absolutely goddamn miserable. The writing, the sailing, the cunt of a fairy, the recurring FUCK YOU dungeon, everything. This was the game that made me realize that even in a game focused on having novel controls, the controls working doesn't imply the game working.

  • DS (September 2007) - 5/5 - This game was an incredibly solid game which managed to make the previous game from PAON, DK King of Swing (which I liked at the time) look like utter garbage. It was fast, it was fun, it was atmospheric, it was as close to a DKC4 we got before there was DKCR.

  • GBA (2007) - 5/5 - I really enjoyed this. It was really well done, and a ton of fun to explore. It always felt like you were finding your own way, which is great in a Metroid game, despite basically pointing you where you needed to go at just about every point. I replayed this a great number of times, and it was fun every time.

  • GBA (2007) - 4/5 - A little linear and the Adam stuff was always hokey, however the game is fun, linear or not, and I enjoy replaying it every now and again.

  • GBA (2007) - 4/5 <3 - Good port. Nothing to say about it though other than the minigames are a bit dumb and the other additions are negligible.

  • GBA (2006) - 5/5 <3 - Yep, still perfect. Great port. Physics are a little different from the SNES version but that's fine. Really like the speed run mode in this port, it's really well designed.

  • GBA (2007) - 5/5 <3 - It's a good port of DKC3. The soundtrack isn't as good as the original soundtrack but a few tracks really do stand out. The new world Pacifica is okay.

  • XBLA (July 2007) - 3/5 - Since this is the prototype for later games in the series, I can understand how it didn't live up to my expectations. While it managed to do a lot of cool things, later games revolutionized magic in ways that made parts of SotN's magic look, well, stupid, and the powers you do get just don't hold up compared to the stuff Soma got later on. Still, not bad.

  • DS (July 2007) - 5/5 - One of the finest puzzle games there is. A delightful logical puzzle experience. It is the only reason I mourned my DS's touch screen losing it's precision after M&L:BiS as it's the only DS game driven by the touch screen I still really care about.

  • DS (Autobots) (June 2007) - 4/5 - For what it is, a stupid cash in game, it's not terrible. You run around, scan cars, climb buildings and kill stuff with terrible combat. Honestly, while now thinking back it didn't seem all that great, at the time I was happy to spend time aimlessly running around (well, driving around).

  • XBLA (May 2007) - 1/5 - Played for about a minute, decided I didn't care.

  • XBLA (May 2007) - 5/5 - Played for several dozen hours over the course of several years. I love this game, though I tend to play alone and obsess over coming up with fiction for my towns. Before the end of the game I liked to look across my towns and explain how my civ came to be. Good fun.

  • DS (2007) - 3/5 - Bleh, this game was too anime. Additionally it was really dumb of them to say "One character's great at this but crap at that and the other's great at that but crap at this" when we're used to playing one that's great at both. It's the low point of the 3 DS games easily.

  • DS (Diamond) (April 2007) - 4/5 - I enjoyed it at the time because going through the adventure is always fun even if the plot is retarded, but it has no replay value and it offers no 2nd file so I will never touch this game again.

  • XBLA (March 2007) - 3/5 - Part of me wants to rate it higher, but relative to what Live Arcade became this game is just okay. Incredibly unambitious. Still, I enjoyed it for what it was when it was new, if that counts for something.

  • 360 (Early 2007) - 4/5 - This game was cool. I enjoyed it a lot because I like to waste time collecting pegs sometimes. Collectathons sorta do it for me if done right, and this was done adequately.

  • DS (February 2007) - 5/5 - A great port of a great game. I liked the new levels, and enjoyed the multiplayer they added. Also Wish Races were fantastic. Hell, I still remember a few of those which I liked so much I saved and played multiple times. Good times.

  • Gamecube (2007) - 4/5 - A weird game, a game that eats time, and a game with odd collection and repetition in its genes. While it's a very clunky game, there's also nothing else like it and it's fun for what it is.

  • GBA (2007) - 2/5 - A poor platformer built around a poor gimmick with a stupid amount of goals in every level.

  • DS (2007) - 4/5 - A cool Wario game, though some of the levels felt a little too long.

  • XBLA (December 2006) - 4/5 - As a honest to god platformer on a service that had not yet found its legs, it was a really cool game. Sure, compared to later platformers on the service like Super Meat Boy, Limbo, or even 'Splosion Man it's not the finest game, but for it's time it was a lot of fun.

  • Gamecube (December 2006) - 3/5 - There are some really good dungeons in this game that have fantastic weapons, but I gotta say, most of the game is utter shit. The game is slow, the story is horrid, the characters unpleasant, annoying, and offensive to the senses. It's just bad. Sure, there are good parts in there, but they're not good enough to put up with it.

  • Xbox (December 2006) - 5/5 - At first I thought this game was alright, than I totally got into it and loved the fuck out of it. Trouble was I got into it a quarter into the Super Hard Mode run after completing the game. Still, even before the gameplay was completely engaging, the world was a joy, the humor perfect, and the twist completely unforgettable.

  • Xbox (December 2006) - 4/5 - It's kind of a bad port with a broken multiplayer mode attached (that multiplayer not working at time of writing of course) but I enjoyed Live and Reloaded way more than I should've. Despite the controls being raped and certain changes being extremely detrimental, the story of Conker was still really engaging, and despite the multiplayer being broken, I enjoyed many sessions with a cadre of like minded individuals. This was a highly flawed package, but I gotta say, I enjoyed it a lot.

  • 360 (November 2006) - 3/5 - The game is alright I guess. For a while I cared about it and sorta enjoyed it, and then I didn't care.

  • 360 (November 2006) - 4/5 - I had no issues with THP8. It was really nice to play a Tony Hawk game on a next generation platform, and I felt it's open world approach was really refreshing after the number of games that faked it in the series. Still, after this game I stopped caring about Tony Hawk, and I'd have to say, probably for the best.

  • DS (October 2006) - 5/5 - I gotta say, I fucking loved this game. No joke. I mean sure, a lot of the missions were crap, and there were only 6 stages, but honestly I just loved how much the racing worked I didn't care at all. It was so compelling I was able to look past the glitchy graphics editor and make great pants. It was so compelling I raced online for a while and got up to #2 worldwide. It was just really fun.

  • Xbox (September 2006) - 4/5 - I played the demo for the 2nd one and decided to buy this one because it was cheaper. At the time, this sold me on the series. Time has not been kind to this series as I've grown sour on it, but this one was still cool.

  • DS (August 2006) - 2/5 - This is a Star Fox game like Sewer Shark in a Star Fox game. It's not on rails and the humor is all wrong. The gameplay is absolutely horrible even aside from the fact it's nothing like Star Fox 64.

  • Gamecube (2006) - 5/5 - This has Majora's Mask in it, that's all you need to know. Also Ocarina which I think is alright and the two NES games which I got very little out of, but hey, Majora's Mask. Yeah!

  • Gamecube (2006) - 4/5 - As much as I should probably have been tired of Mario Party at this point, I still enjoyed this game. It had some solid boards, and, if I remember right, some solid minigames. It also allowed you to play as a Blooper, so that was pretty cool I guess.

  • GBA (2006) - 4/5 - At the time I really liked it, but after DK Jungle Climber came out, I had to admit, it became clear that this game was way too slow for its own good. Still, it was fun at the time.

  • 360 (May 2006) - 3/5 - Bland single player and bland multiplayer. At the time, not knowing FPSes at all before it (Gamecube and all), I thought it was novel. Time has made me feel silly for thinking that.

  • 360 (May 2006) - 5/5 - A really immersive and atmospheric game that's a ton of fun. I spent a ton of time playing through this, leveling up, doing side missions, closing gates of oblivion, and just crawling a dungeon or two.

  • 360 (May 2006) - 5/5 - A really fun game that did a lot with a lot. My only issue was after you finished the game there was no one left to fight.