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ThePanzini

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ThePanzini

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#1  Edited By ThePanzini

@apewins: Capcom have done exactly what every other publisher has done and coalesced its games into a handful of IP, typically open world and crammed then with mtx, they've done exactly what Ubisoft have done yet don't get knocked for it nearly as much.

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ThePanzini

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@cikame: The failure rate of traditional titles isn't really any different, for every Suicide Squad you equally have a Immortals of Aveum, Avatar & Callisto Protocol. Weather your making a traditional or service game your still competing against Fortnite, EAFC & COD.

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ThePanzini

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#3  Edited By ThePanzini

PSVR2 was doomed from the start it's far too expensive and tied to the Playstation platform limiting its reach. The worst part is audience apathy outside a handful of people who own a VR headset people don't care, which pretty much tells you the future for VR.

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ThePanzini

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#4  Edited By ThePanzini

A bit morbid but the combat animations in the Last of Us Part 2 are really well done especially the stealth kill one where you can see the terror on their faces and body struggle, also the dialogue when you break combat of them talking and shouting to each other while cursing you as they search adds another level to the tension.

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ThePanzini

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@mach_go_go_go: I had more fun with Homefront Revolution than Breath of the Wild despite the former being a much worse game. A lot of Nintendo games have enough story to get the ball rolling but not much else, I've often found them had to get invested in.

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#6  Edited By ThePanzini

I'd much prefer a Last of Us over say Mario & Zelda.

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ThePanzini

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Returnal is the best game I've played this generation, Miles Morales is also a ton of fun and not a massive time sink.

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ThePanzini

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#8  Edited By ThePanzini

@shindig: They do. Enthusiasts have been pining for smaller games for quite a while but don't seem to remember the cost, studios would often fire 1/4 of the team after shipping their game then re-hire again after a year of pre-production. For better and for worse bigger games have made the industry more stable for people to work in.

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ThePanzini

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#9  Edited By ThePanzini

@monkeyking1969: If MS want to be more third party this how you would do it, like boiling a frog start with the smaller/niche stuff then gradually work your way up, shortening the gap between release and port over time. The rumour is Starfield will come after the expansion and Blade still doesn't have any platforms listed yet even Game Pass.

Sony's PC ports cost virtually nothing <$2m you'd only need tens of thousands to be profitable, Xbox cannot fail in this regard. A Nintendo Direct or a trailer on Playstation's YouTube channel would already be better marketing the Xbox ever did, given the potential audience.

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ThePanzini

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#10  Edited By ThePanzini

@av_gamer: Destiny's structure has always been its achilles heel, Bungie will never be able to make enough content, creating content only a few will ever see/use is not only really inefficient but it skews expectations.