thomasnash's comments

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Posted By thomasnash

@sarnecki said:

Man... Everyone talking about the generic setting nailed my feelings. I thought for years from the pre release hype it was going to be a Secret World meets the Division sort of thing. What if Dungeons and Dragons invaded our world and you had to around adventuring on your block killing dragons in your hoodie.

SOMETHING more unique than "we're like three years late to the generic sci fi future" table.

i'll reserve judgement. i'm at least willing to give this a chance as it is bioware proper and not a satellite studio. but yea, those teaser videos from a few years back seemed really unique and cool. i would have really dug it if they rolled with that and did something akin to what you said.

I'm with you. I did roll my eyes a bit when it started talking about a wall that protects them, just because it made me think like "oh, so you've gone back to imitate the one part of A Song of Ice and Fire that you didn't pilfer for Dragon Age" and the rest of it is just completely generic trailer speak.

But Bioware have often made engaging stories from pretty lame elements, and trailers so often bear very little relation to the final product.

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Posted By thomasnash

Seems heavily inspired by 100 Years of Solitude.

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Posted By thomasnash

Wow, Bass Cannon and Katy on a Mission. The hottest licensed soundtrack of 2011!

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Edited By thomasnash

@corvak said:

I work at a place with a ton of trades jobs, and those guys are getting dirty all day, so theres showers down in the shops. But I never quite got the work shower thing with office jobs.

Andromeda talk? Haven't we moved from Bioware's bad writing to Atlus's shitty streaming rules by now?

If people cycle in in the summer or stuff it's nice to have. No one wants to spend all day sat next to a guy who stinks from his ride in to work. In my office some people go for runs in the lunch break. I guess in a trade job the shower is there for your comfort, in an office it's there for everyone else's.

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Posted By thomasnash

"If you want to you can get all the skills."

So they've pretty much abandoned the idea that choice means anything other than "offer three dialogue options" then?

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Posted By thomasnash

@kyock said:

Fun fact, those skeletons that shoot at you in groups of the three are a reference to the Battle of Nagashino, in which Oda Nobunaga first used the military tactic he is most famous for, arranging his arquebusiers in three ranks and having them shoot in rotating volleys, which helped make up for the arquebus's slow reload time. This tactic, combined with the wooden barricades he had erected to defend his arquebusiers, allowed Nobunaga's forces to defeat the famous Takeda cavalry, and furthermore its success is cited as being a major turning point in Japanese warfare.

That's interesting. I didn't know that tactic originated in japan. In my hazy memory of school I remember being taught that the British Expeditionary Force were known for using a similar tactic with their Lee Enfield rifles, to the extent that the Germans believed them to be using machine guns.

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Edited By thomasnash

Sort of like the game it covers, this review might have aspired to be a bit more than it is, but then again I seem to be in the minority in saying so.

I'm with you mate. A bit overwrought, to be honest.

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Posted By thomasnash

@moonshadow101: my guess is that it's only doing the camera thing because you kind of can't go around cutting off people's arms and strapping bionics to them for a test demo, so you set up something like this so people can get an idea of the range of motion and flexibility of the device without having to trot out someone with it on like a weird parade.

I can maybe imagine a situation where you might want to run a whole lot of tests using the camera control scheme and fully armed people, to try and get a picture of what sort of brain activity is associated with certain movements?

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Posted By thomasnash

An aspect of the difference between Snooker and Pool that I feel is being lost is that Snooker tables are massive compared to pool tables. Snooker tables are near enough 12 feet long.

The upshot of this is that potting anything in Snooker is actually quite tricky compared to pool, particularly if you have to go the length of the table.

This makes Snooker a very tactical game in terms of cue ball positioning. The general strategy is to try and keep the cue ball around the top cushion (where the black is) while you're still potting balls, but to leave it near the baulk cushion if you have to play for safety, to make it harder for your opponent to pot anything.

So quite often if players are forced to take on a particularly tricky shot, they'll hedge their bets by aiming to have the cueball go back to the baulk cushion after they hit the object ball, so that if they make it they can settle for a low scoring colour, but if they don't then they've made it harder for their opponent.

Another element of the tactical game that the guys seem to have missed - that might explain a little bit why the AI seems so ridiculous - is trying not to open up the table (ie knock the reds about) until you're ready to win the frame. So generally the tactic is to peel a few reds off the pack and clear them, before screwing back into the pack from a colour to knock a few more reds into play. Generally, if you knock all the reds out and don't clear the table, you've handed the frame to your opponent.

Snooker is a great game, both to play and to watch, in part because the tactical play is just as exciting as the potting play - sometimes more so, as it just comes down to absolutely minute errors in positioning, allowing someone half an inch that allows them to clear the table.

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Posted By thomasnash

HATE NEWSPAPERS!

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