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Torbot

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Torbot

98

Forum Posts

961

Wiki Points

1

Followers

Reviews: 0

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I really loved this UPF. Great job to everybody involved.

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Torbot

98

Forum Posts

961

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

I enjoyed this video!

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Torbot

98

Forum Posts

961

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

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Torbot

98

Forum Posts

961

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

Edited By Torbot

Holy shit, this is the best.

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Torbot

98

Forum Posts

961

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1

Followers

Reviews: 0

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I found the overworld map in Act One of Kentucky Route Zero incredibly evocative. It gave me the feeling of driving through the middle of nowhere in the dead of night, glimpsing abandoned buildings or weird looking trees in the headlights, and trying to think up what that dilapidated factory manufactured, or why that tree was bent in a U shape. KRZ takes these personal folktales I think up and makes them real, with landmarks like the artificial limb factory or the tree that's always on fire. The soundscape contributes a lot as well, with the radio stations that broadcast the bizarre, incoherent noise and the tire hum whenever you move through the road.

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Torbot

98

Forum Posts

961

Wiki Points

1

Followers

Reviews: 0

User Lists: 0

One of my favorite things about Burnout Paradise is the fact that the races in it are completely open ended in that there aren't any prescribed routes for you to follow. Sure you can follow the other cars, but if you think you can make it to the wind farm faster if you go a bit out of your way to take the train tracks, you can. Those alternate routes didn't always work, but when they did it made me feel like a genius. I hope that this mechanic isn't totally forgotten, since there have been relatively few open-world racing games since Burnout Paradise, but the recent crop of Need For Speed games haven't given me much hope.