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Killzone 2 - First Impressions

I'm an avid FPS fan.  I think the only genre that matches my love of FPS is a good Western RPG (with the occasional JRPG thrown in).  So, it's easy to see why I picked up Killzone 2 on the first day it was available.  I was pretty excited about it, but didn't buy into the big hype train that has been rolling through internet land for some time now.  So, after playing the game for a good 6-7 hours, there are a couple things I love and a few things I'm not too thrilled about.  They are below.

Graphics: Wow.  Just, wow.  I knew the game was going to look good, but this game looks amazing.  It's not evident at first either.  When you see the characters talking, you think, "Yeah, they look good, but they aren't THAT good."  It's not until you get into a firefight in the middle of a refinery type place and see buildings soaring overhead with flags barely visibly blowing in the distance.  With bullets whizzing by, you notice the wall chip off where impact was made.  This game scores an A+ in ambiance visuals.  You can really get lost in this world.

Controls: I'm not too crazy about the controls.  They aren't bad, you can definitely make due with them, but they aren't that great.  I haven't put my finger on why either.  Some people are saying it has to do with the reaction time the game takes to notice you pushed the analog stick.  I don't know...but whatever it is, it needs to be looked into (which Guerrilla are currently doing).  Don't let this hamper your enjoyment of the game though.  You can definitely get through the game with the controls a little off.  If you are a CoD FPS player, or a Left 4 Dead shooter fan, the change may be rough, as it was with me.  Online is a little tough too.  Plus, you may need to change the default control scheme.  On default, L1 is melee and R3 is down the scope.  I changed this so that they switched and it was more like a COD type setup.  This is just personal preference though.  With this change though, the one thing that is lacking now is cover.  L2 is cover and L1 is scope now, so it makes for an awkward learning curve.  But, you get over it.  Also, there is a configuration to make it so you can either stay in down the scope mode until you hit a button, or until you release the button.  That was helpful.

Gameplay:  The gameplay is solid.  Shooting the gun feels awesome and some guns are even fun to fire.  You almost feel like you are really shooting a gun.  When you shoot an enemy in the leg, they hobble, chest, they brace themselves back, the head, they die.  It's very believable.  Guerrilla made one hell of a believable game.  The only thing they forgot to put in was memorable characters and a decent story.  Like all the reviews are saying though, this is forgivable since everything else is so top notch.  Also, why is my guy so damn short.  When I see him in cutscenes, he's a big brute of a man like everyone else.  Yet, when I am standing next to people, I could headbutt their chest.  Not sure why that was done, but, like everything else, you get over it.

Audio: I know it's a warzone, but tone down the gratuitous cussing.  Wow, that's a lot of F-Bombs.

Multiplayer:  This is where Killzone is going to shine.  I put in about an hour and a half with the multiplayer and so far it's great.  Starting out, you can only pick one class and that's the basic grunt.  You get either the scoped rifle or the Hellghast rifle but as you accumulate experience, you unlock other classes with the medic being the first class.  The medic can revive downed teammates to being with.  But, as you play with the medic, eventually you will unlock another badge that lets you toss out ammo packs.  Same goes with all classes.  Their primary badge is given to you at the start, but you can unlock something else of theirs and become that much more powerful.  The engineer class looks like it might be my favorite as I love making turrets.  As for the matches themselves, you join a game and then play.  The match leader picks what games get played (deathmatch, search and destroy types, etc.) and you begin the first in the list.  When the match is over, you aren't taken back to a lobby, instead, you continue walking around for a couple seconds until the next match begins...with you in the same spot you ended up in with the previous game.  This is a brilliant method to multiplayer and I'm at a loss why this hasn't been done before (if it has, I didn't play that game).  Overall though, multiplayer is going to be very strong with this game and people will be playing this for years.  Easily.

If you own a PS3, get this game.  It doesn't matter if you are a 360 fanboy, wii fan (sorry for you... ;), or otherwise...this game is good.  I can't wait to see how Guerrilla plans to support the game over DLC.  So, go pick this one up, kill some Hellghast, and I'll see you in the Warzone!


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