My point of view - my first game memory was playing Pong in 1978 as a 5 year old. I've been playing games for a LONG time.
The happy bit is that there are a bazillion games out there. While the big companies are still trapped in the world where "this has to sell millions of copies or we're not going to recoup our costs", indies to medium publishers are pushing all sorts of weird and wacky and interesting games. And that's not counting expanded international distribution, the retro/emulator scene, subscription services for a more curated approach, and all the other way people distribute games. No matter your interests, you can find something that will keep you entertained -- not to mention the sheer creativity some game developers/designers are showing. And the computing power available is just crazy. I remember when seeing PONG was a revelation -- now you can have real-time photo realistic image generation at resolutions unimaginable to a kid born in the early 70s.
The sad bit is that there are a bazillion games out there. Game journalism, RIP -- there are still a few bastions holding on, but, there's so much out there, there's no way to survey the industry anymore -- and that's assuming you can find a business model where you could even try. You either specialize in your gaming niche OR you just go full content creator and you're selling your personality and your likes/dislikes as opposed to trying to provide any sort of contextual coverage of the industry. Getting into the industry has never been easier, but making a living off of it has never been harder. And if you want to take full advantage of the power now available, the price of developing AAA games keeps going up. And while it's never been easier to find something to play, the amount of games being thrown at you can be overwhelming, especially if you're going outside your normal comfort zone.
So, if you're somebody who just wants to consume games, it's probably the best time ever, even with the challenges of sorting the wheat from the chaff. However, if you're somebody who wants to make a living creating games -- that's probably never been harder, especially if you want to go the indie/small developer route.
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