Living in the US, it's difficult for me to watch price trends on other territories. It does seem like there have been price hikes in the UK/EU, and especially in South America. That puts in some more context as to why I've seen stories of tourists visiting the US to buy games.
To make things a bit more apples to apples, I'm mainly talking about AAA games. I remember paying $80 USD for Super Metroid, and $55 for Final Fantasy VII on launch day. Within the last year I spent $60 on God of War, Asssassin's Creed Odyssey, Red Dead Redemption 2, Spider-Man, and Shadow of the Tomb Raider. I didn't engage with any of the microtransactions, season passes, or any other DLC for those games, and I felt like I got my money's worth. I usually don't come back to games after I finish them, so that's another habit that keeps me moving on to the next game.
I do remember game prices varying more wildly when I started buying them in the mid-90s. I recall first party games were sometimes $5-$10 cheaper than third party games.
I also remember at the start of the Xbox 360's life, first party Microsoft games were $50. But then they all went to up $60 without anyone batting an eye.
Is it safe to assume that publishers have kept the $60 price due to manufacturing and cutting in retailers? But because manufacturing is much cheaper now, and a lot of sales are done digitally, that cost has now shifted over to the actual rise of development costs and inflation?
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