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Tychoid

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Tychoid

86

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Edited By Tychoid

Here's how this maybe should have gone down:

#1: Have drew play all of the side ops. Play them as if they were main missions. Not that hard of a mental stretch.

#2: As soon as he touches down for the side op, start playing tapes. They listen to tapes and talk about the story instead of talking about wrestling.

#3: Dan doesn't spoil all of Chapter 2

Watching Drew get frustrated trying to force this game to play like Halo is not fun to watch anymore. Such a sad ending to this series.

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Tychoid

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Meh. I'm always for more content, but the vast vast VAST majority of guest contributed articles on here and on other gaming sites are just "he/she/you are bad people for thinking this way, and here is why," or other fluff self-discovery, political, or opinion pieces. Maybe that's someone's cup-o-tea, but not mine. If you can bring in people to write about things like game development (no, not your text based web app), game mechanics, or other ACTUAL video game things, then I'm on board. Good luck though.

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Tychoid

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Having played extensive amounts of ARMA and Project Reality in the past... I'm of the opinion that Squad/Project Reality are actually a fair amount more realistic. ARMA has a lot more detailed mechanics, but when it comes right down to gameplay, Squad is miles ahead. Vehicles were really well done in Project Reality too - I can't wait to see how they're done in Squad.

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Tychoid

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Edited By Tychoid

VR has been looking like a dud more and more every month. This is just another bullet to the torso. Its not quite dead yet, but its close.

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Tychoid

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Lower taxes = cheaper and more varied products for the consumer, higher wages for the employee. Also allows the business to take more/bigger risks with developing new IPs (and hiring people), since with a bigger profit margin, they have more financial padding to fall back on. Why would they NOT try to pay the least amount of taxes possible?

But who am i kidding - all corporations are evil, right? Isn't that the narrative?

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Tychoid

86

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Edited By Tychoid

#1 - Ocelot tells you specifically what you are supposed to be doing as soon as you start/restart the checkpoint. He did this multiple times.

#2 - If you missed what he said (which is totally understandable due to someone talking over it or whatever else), you can check EVERYTHING that is said by going to your mission menu and checking your radio log. Filter it out to mission radio chatter. This has saved me numerous times.

#3 - Check your mission objectives in your menu. You can cycle between photos with the d-pad and will usually be given more specific info on each photo.

#4 - Use your intel radio if you are lost. You just played 4 games previous to this teaching you how to do this every time. Just because you tried it once and it didn't work once doesn't mean you should dismiss it for the next 90 hours.

#5 - You don't have to be choking guys to interrogate them. You can interrogate them when they are "held up" either standing, or on the ground. Just hold down the interrogate (LB) button after they are held up. You hold someone up by pointing a gun at them while they can't see you within 3m. Just be careful, since some guys can't be held up easily. Also, interrogate as much as you can during missions. Mission targets especially can give a lot of important info. Try "spit it out" with any commanders or friendly prisoners you find. Again, you don't have to be choking them out.

#6 - Dan, pleaaaaaaase stop giving so much unsolicited "advice." Its not that you're not unhelpful, but A: you're forcing Drew to play how you played, and B: You're actually giving some bad advice that leads to a lot of frustration with Drew.