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TylDurden

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TylDurden

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#1  Edited By TylDurden
Holy Shit, How have I not seen this before? That was really good.
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TylDurden

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#2  Edited By TylDurden

I never had a problem with the wall ladies. They're like mini bosses and only add to the experience, but I've heard a lot of people complain so MooseyMcMans advice is sound, if only to adapt to the whiney babies who didn't "get" what the game was going for.

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TylDurden

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#3  Edited By TylDurden
@Bloodgraiv3:
The gameplay did function properly. Did you not play RE4? I never once had a problem with shooting or driving.
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TylDurden

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#4  Edited By TylDurden

Yeah, its not so much a horror game. I don't remember being scared at any point but I do have a friend who gets scared easily and I wasn't able to recommend it to him so there must have been something I can't remember that's a little scary.

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TylDurden

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#5  Edited By TylDurden

What "flaws" are everyone talking about? Enemies are "zombies" who walk towards you, what AI are they supposed to have? Shooting is ripped from RE4, was that a terrible game too?

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TylDurden

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#6  Edited By TylDurden
@DOUBLESHOCK:
Sad. The best part about DP is that its unlike any other game on the market and utilizes its "low budget" to its advantage, if it was anything like Mass Effect I never woulda played it, just like I never played Mass Effect
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TylDurden

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#7  Edited By TylDurden

I think this game is phenominal and can't believe not everyone see's the masterpiece that it is. I've never played a game that utilized console and development drawbacks to their advantage to add to the game.
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TylDurden

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#8  Edited By TylDurden

 @DOUBLESHOCK said:

" Great interview.  He seems pretty self-aware of things.  I'd like another game from him, but with better gameplay. "

 so another generic shooter with an interesting plot?
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TylDurden

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#9  Edited By TylDurden
@Animagess said:
"  I think he's pretty aware of what the technical flaws were... The post-mortem in GDM definitely indicated the production went through its share of problems.  The lead programmer says it was their first time working on a next-gen console and that their data management was a "failure", where SWERY cites the biggest problem as their scheduling.  Even the sound quality is cited as being "regrettable".     However, it definitely makes me even more excited to see what else SWERY and his team could get up to with more confidence and experience under their belt.  I will always love everything about DP, but obviously SWERY and Access think they can do better, and I would love to see that happen.  "
I'm a little scared to see what would happen if they cleaned up (out) all the uniqueness that makes Red Seeds great.
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TylDurden

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#10  Edited By TylDurden

Awesome interview. I still believe the "mechanics" all serve a purpose for the game and feel bad that SWERY keeps apologizing for them or blaming them on belated development and cost.