Oooh, thanks for this! Will try some of these out on the Talon and AIU I've unlocked.
I've been playing the Collector Adept most, because I was lucky enough to unlock it day one, and I love him - easily my favourite adept, if not my favourite class in the game at the moment. I play a little differently, more of a glass cannon caster:
- Dark Sphere - 6 (Damage/Damage over Time/Unstable Dark Sphere)
- Seeker Swarm - 0
- Dark Channel - 6 (Damage/Slow/Damage)
- Vengeful Ancient - 6 (Damage & Capacity/Power Damage/Power Damage)
- Ancient Warrior - 6 (Durability/Acension Recharge Speed/Fitness Expert)
I take a Paladin Heavy Pistol as my weapon, with ULM V for a 200% Recharge Speed and Pistol Power Amp II for the 15% Power damage - I want to unlock the lancer and see if that will give me 200% recharge speed and a beefier weapon to use between cooldowns, but that Power Amp will be hard to let go of! - and Adaptive War Amp V (+15% Biotic Damage) for his gear.
Basically, you nuke all the things. Cast dark sphere into a crowd, let it DoT over a few ticks, then cast your essentially 'free' Dark Channel (I tend to cast it at a beefier mob in the crowd I'm DS-ing, just to tick over more damage). Use the glowy-green prothean debuff from DS that paints targets to estimate your blast radius, and then when you've got 2 or 3 mobs glowing, detonate it - in Silver and Gold it's a guaranteed OHK on standard soldiers, can typically take out shielded enemies like Pyros or Collector Captains (or leave them on a single bar of health), and, depending on if you detonate it right on top of them or not, can take out a good third or up to half of a Boss-level characters shielding or armour, as well as stagger them. The cooldown post-detonation is long, about 5 or 6 seconds, so fill that time with either falling back into cover or plugging away a clip of Paladin shots on the remaining stragglers (or wait for the Dark Channel cast eariler to pick them off) before repeating your process. Due to your inherent squishiness, start the long animation of Dark Sphere from soft cover before popping out to shoot it at your desired target, and only activate Ascension mode in a safe place due to the increased damage you take (I typically only use Ascension for the recharge speed boost after a DS detonation, like when you're fighting multiple boss mobs and want to nuke it asap) - but the damage you do is more than worth it. It can take a little time to practice using DS to its maximum potential, but I really love playing the Collector like this.
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