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Valkyr

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The frame rate drop stage of current gen gaming

After watching the L.A. Noire and Dragon's Dogma trailers I think that we are entering the infamous stage in which every developer wants his game to look better and shine among the others even if it hurts the gameplay and make tit virtually unplayable.


Why can't we accept that the hardware is just too old for the graphics you are trying yo achieve?, don't you think it is a better experience to have less polygons and effects rather than getting killed only because the game struggled, the aiming fucked up and what could have been a successful skirmish between you and a couple of online players ended up being a rage quit that ruined and entire night?. Why did we accept that less than 30fps from time to time was a good trade off between eye candy and smoothness, weren't we all happy kids back then playing SMB3 and having fun with a few pixels moving and making sense?, but at least it felt good, WE jumped into a goomba a la Brad

So, accept the limitations of the current hardware or start knocking on the console manufacturers doors so they start thinking about the next gen soon. Stop the 'hey look this crazy multiplatform game, it looks sick!! we now know how to program for multiple platforms! we are mature enough yaaay' and then you look at the trailers and figure out that they couldn't even find some decent gameplay scenes that don't struggle to make a minute and a half advertising thingy. Good by LA Noire you hyped for like 10 seconds with your face animation technology and then you kill my hype with the actual game.

Edit: Watch the Gears of War 3 'polish' behind the scenes video (it is posted on GB) and tell me if I'm wrong, can the 360 output that sick graphics all the time? mmmm
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