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Video_Game_King

So is my status going to update soon, or will it pretend that my Twitter account hasn't existed for about a month?

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Finally. A blog as random as the games within it.

The suave, daring, unrivaled King of Video Games. He is on an EROTIC quest to see if lesbians indeed have the goods. BEWARE, the Moon.
The suave, daring, unrivaled King of Video Games. He is on an EROTIC quest to see if lesbians indeed have the goods. BEWARE, the Moon.
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That's right: I'm jumping ahead two episodes in the chronology. This has everything to do with this episode being the only free one. Not that my previous experience with the series should really matter, as we'll soon find out. While the first two were adventure games (a genre known for using items in very specific scenarios), this third installment is an RPG (a genre known for using items in very specific scenarios. Also, hitting.), and the change seems to have paid off. I mean, it's hard to say that without any context on the previous games, but this game in particular seems alright. It has a decent sense of humor, and the battle system is intuitive, fast-paced, and a lot of fun. Why does this sound familiar?

I guess that's why, to separate Penny Arcade from their previous outings, Zeboyd made sure this game's story wasn't very good. The story begins with me making the characters girls because I am never to be trusted. Normally, I'd begin with a brief synopsis of what the story's like, but, well, I don't understand what the hell the story's about. There's this guy trying to assemble a book, possibly of evil origin. Also, something about paintings and Tycho wants to end all existence or something? I've got no idea. The story introduces a lot of elements without explaining them or making them feel natural to the world, so you never have a good idea about what's going on. It's confusing, to say the least.

Not that this fact is ever relevant to anything.
Not that this fact is ever relevant to anything.

It's poorly paced, to say some amount greater than the least. The second half of the story isn't necessary; it simply drags the game on longer than it should go. The characters have a simple goal (that I can't remember for reasons already explained), but they spend a lot of time pursuing minor diversions that don't contribute anything valuable. An alternate dimension here, a Star Trek parody there, etc. This doesn't add anything to the plot; it just needlessly bloats the game. In short, don't play On the Rain-Sli.....Don't play this game for the plot.

Instead, play the game for its sense of humor. If you're the right kind of person, that is, because the humor here isn't for everybody. A lot of it relies on just how random things can get, usually by combining two things that you don't normally find together and then drawing attention to how funny that is. It's a very fine line to walk, and I have to admit that the game falters from time to time. Many of the game's jokes come off as annoying and obvious, the shoehorned cultural references especially so. But for as many times as it blunders its way to a punchline, it's absolutely amazing just as many times. It's like the writing is detached from what it depicts; like it's completely aware of how stupid it can be, and it has no problems pointing out this stupidity. That approach doesn't always work, mind you, but there's enough thought and attention to most of the humor that in the end, I came to like it.

This is all she ever says. One of the writers (and one of the artists (and one of the programmers)) dedicated time and space to this mediocre joke.
This is all she ever says. One of the writers (and one of the artists (and one of the programmers)) dedicated time and space to this mediocre joke.

That not doing it for you, huh? Fine. How about we talk about the gameplay, for once? Like every other Zeboyd game in existence, Game With Obscenely Long Title is an RPG mocking old school RPGs. For some reason, though, it never mocks the fact that you have no choice but to walk down bottlenecked corridors and actively engage people in conflict until you've beaten them to death. I'm assuming that's because the game's relying on the strength of its battle system, which, yea, I'll give it points for. Battles unfold a la Final Fantasy X: everybody's turn is queued up in a little line at the top of the screen, and winning each battle rests largely on you understanding and getting on top of who acts when. It's actually a lot easier to understand than I make it appear, but there's still a level of skill involved in it. Each battle has their own rhythm and flow as you figure out the right moves for each situation, and since each battle lasts about a minute, tops, you don't have to invest a lot into the game to get something out of it.

The real fun, though, lies in the class system. It allows you to mix and match all kinds of abilities and skills for all sorts of intricate strategies. Let's consider three classes as an example: Dinosorcerer, Diva, and literally anything else. The Dinosorcerer can transform into any dinosaur they damn well please. That should be enough to sell you on the game, but humor me. The Diva's only real purpose is to mess up your allies. That may sound like a bad thing, but one of the Diva's moves lets you drain MP, and a dinosaur'd ally can't really use that MP. This is where the classes begin to interlock. Dinosorcerer becomes a dinosaur, steamrolls some enemies, and the Diva sucks up the useless MP to use for their literally anything else. And that's just the tip of the iceberg. Presumably. Unfortunately, I was far too lazy to mess around with a lot of the classes (or at least take note of the ones I did mess around with), so this could be the only good part of the game's class system. I'm pretty sure it isn't, though.

I'd say that's enough for me to recommend the game, but on second thought, I'm a tad more trepidatious around such a recommendation. On the one hand, you have a visceral battle system and a class system that encourages experimenting and strategy. On the other hand, you have randumb humor and a story that more concerned with shiny distractions than it is with actually making sense. So where's I'm Never Typing the Full Title land in terms of quality? Personally, I'll settle on it being a good game if you play it in short bursts. Those are the best conditions for the quick battles and the apropos-of-nothing sense of humor. I mean, what's the alternative? Play it for longer, more concentrated sessions? If you do that, then you're subjecting yourself to a dreary and monotonous experience, and you don't need to suffer through that. Besides, the game isn't terribly long, so you'd better play it in short bursts if you hope to get the most out of the nothing you might have spent.

Review Synopsis

  • I can haz cohesive storee? (Is probably one of the jokes in this game.)
  • To give the game credit, hoboism is pretty damn funny.
  • And inflicting it on some hapless foe is just as fun.

Just what I wanted out of SpongeBob: for Mario to burst in and kill everything about it.

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That's right: I'm jumping ahead two games in the chronology. Unlike last time, though, this jump's simply because I forgot about the other two games. But can you blame me? I doubt the other two games are anything special, at least if this one's anything to go by. This game is just so completely and utterly average. It doesn't do anything wrong, but it doesn't do anything right, either. It simply plays things safe, only offering you the most basic of concepts to deal with. I don't know if I should feel elation or dread.

Probably nothing, because that's exactly how the story makes me feel. Like the rest of the game, it starts off inoffensively enough. One kid shows a rare dinosaur bone to his friends, but then another kid accidentally breaks it. How can we continue our lives in light of such a horrible tragedy? Worry not, for Doraemon's here to save the day. He's the cat with a wand of forgetting, a watch that can change a person's mood, a doll that can assume another person's identity, a time travel object of some kind, and everything else a budding rapist needs. He's going to use one of those tools to fetch a duplicate bone and make everything all better. So far, so good. (Ignoring the rape.) Somehow, this ends with Doraemon trying to stop The Joker (actually The Tick) from taking over all of history. How sudden and strange.

How this game avoided an AO rating....wait, this is a Japanese game. That explains it.
How this game avoided an AO rating....wait, this is a Japanese game. That explains it.

Except not at all. In spite of the mafia's time crimes, the stakes remain rather low throughout the story. I mean, for at least half the story, the bad guy doesn't take any real steps to annihilate you, or if he does, you don't feel that he does. To call it "relaxing" would be inaccurate. "Doldrum" would be more accurate, and Doraemon's sense of humor only supports this notion. Nowhere will you find anything as raunchy as my earlier rapist joke. At best, you'll get whatever the hell this is supposed to be. Other than that, prepare for funnish comedy. Not funny, but funnish. All the humor's relatively clean, the scenarios are non-threatening, and the story leaves little if any lasting impact.

Playing the game, on the other hand, leaves about the same level of lasting impact. A large....actually, that's entirely because of how simple the game is. For example: the levels. You get an elevated piece of land to jump on, some baddies to beat up, maybe a boss with easily predicted patterns, and nothing else. Oh, and maybe a trip to the city every now and again, but given how much those suck (it's mainly a framing issue), I think it's best that we just ignore them. That way, we're left with nothing but safe, elementary level design. Nothing to challenge you; nothing to engage you; nothing to motivate you to play through the game for something that resembles enjoyment. Just nondescript gameplay to occupy your time. That's it, really.

Shizuka's never been a big fan of Mega Man X. It only reminds her that she could be in considerably better games than this.
Shizuka's never been a big fan of Mega Man X. It only reminds her that she could be in considerably better games than this.

Really, the game's only noteworthy aspect is the character switching mechanic. Throughout your time-hopping escapades, you'll encounter some new playable characters from time to time. Of course, there' s Doraemon himself to fuck about with, but you also get a fat guy who murders things with the power of song, a small child who murders things with what I have to assume are burps, and a couple of other characters who murder things. Maybe they use sound, too. Who the hell knows? That's what makes the game so fun. Everybody has their own little quirk about them, like the way they move or how high they can jump or what their attacks do. Finding out how each character behaves and how you should adapt your play style to them is part of why Doraemon's as enjoyable as it The only character I didn't like was Nobita. He's the one with the glasses and the snot. He's also the one with the slowest speed, shortest attack range, and least useful ability in the game. Other than him, though, the character switching mechanic gets the job done.

Man, if there's a better way to describe this game than "gets the job done", then there probably is. It feels like Doraemon sets a low bar for the player. It doesn't want to do anything that might scare players away, so it highlights everything the player needs to know about and only gives them so much to work with at any given time. It's patronizing, in a way. Yes, I realize this is a kid's game, but that's no excuse. You can make a good game for a wide audience and still engage them in worthwhile and exciting ways. Hell, I imagine people would kill for such an experience. But such an experience Doraemon is not. Instead, it's flat, unassuming, and average. In summation, I knew I should've done Yatterman.

Review Synopsis

  • It's like Peabody and Sherman if anybody had any clue what the hell I was talking about.
  • All the simplicity of "slide slide jump jump" without any of the urgency.
  • And a girl who can fly with her head. Not sure what to make of that.

Oh, fine. For old time's sake.

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