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Kidavenger

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Finished 2017

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  • I've never been one for shooters and Doom has always come across as the epitome of the exact opposite of what I like in a game, mindless shooting.

    But with the mass gushing about this game and a very tempting Steam sale, I decided that I must know.

    This game is intense, I felt like if I played for more than an hour my head may explode, in a good kind of way this game made me into a fearless demon killing machine.

    Everything about the shooting, movement level and enemy design was spot on, everything just felt like it was exactly as hard as it needed to be without being overly punishing, just fun, the weapon design and really everything about the weapons was great.

    The story was fun, I think I went in with high expectations and while the story doesn't touch even mediocre adventure games, it was good enough and felt very new to me.

    One hard crash and multiple instances where my weapon just stopped working and wouldn't switch was annoying.

    What absolute garbage the multiplayer in this game is, Going from playing Overwatch daily to this is like a slap in the face. Any game where you can dump into an afk guy then have him suddenly jump into action and one shot me is complete garbage as far as I'm concerned.

    Overall this game is an enjoyable experience and I'll happily play what comes next.

  • I played most of this game 5 years ago when it came out, I got stuck towards the end of the game and wasn't enjoying it very much so I just walked away from it.

    After finishing Inside and not finding it difficult at all I decided to go back to this and give it another shot.

    Limbo is a lot harder than Inside and at many points it really felt unfair.

    This game was thankfully short.

    Visually striking, really the reason to play this game, just an amazing atmosphere.

    Controls well.

    I found the implied story to be disappointing, probably the only thing that Inside did better than Limbo.

    So I've played both games by this developer now and didn't really enjoy either of them for anything more than the worlds they created.

  • I started playing this game 4 years ago, I bought a played it specifically to experience a 3D game, I also bought the PS move setup and the sharpshooter controller to have a completely unique experience.

    I played for about 2 hours and was really enjoying the spectacle of it all but I had to stop because the weight of the gun was really starting to bother me.

    Flash forward to today and I'm eager to get some Killzone under my belt so I can get ready for Horizon.

    Maybe I made a mistake because this game is not so good, bad story, perhaps the worst characters in a game I can think of, the shooting was fine, some very cool weapons. It's funny that I remember it being much better the first time I tried to play it.

    I honestly have no idea why this franchise is revered at all and I'm stupefied that they were able to make six games in this universe. As bad as the shooting is in Uncharted, It felt better than it does in this game and that's Killzone's whole deal, the playstation shooter.

    Tried multiplayer to see if the servers were still up and to my surprise I got into a game right away; a game full of people that have obviously been playing this game for a very long time, so not much fun for a new player, but still impressive.

    There is no reason to play this game at this point in time.

  • I started this the day after I finished 3 and played it through start to finish in a day.

    It's really amazing how much better this game is in every regard over it's predecessor and not just in the ways you would expect, of course it looks better but it also plays much better with very little whack a mole type cover shooting and much more varied combat scenarios. The owl is a great tool that makes this game much more interesting to play. Once again great weapon variety.

    The story is better than 3, how could it not be, and the character's where so much better, zero dudebro crap that made 3 such a joke.

    The audio seemed really buggy in this game and that may be my only complaint, there were more than a few time a character was speaking to me and it was barely audible then an enemy would be talking from the other side of the room and it would sound crystal clear, very strange and not something I've ever experienced before.

    I thought the ending was great.

  • I'm not sure what I was expecting going into this, my only exposure to the franchise was playing the demo for crack in time a long time ago and very much disliking it, but the price was right and I decided to give it a shot.

    I was completely blown away by this game, great platforming, great shooting, amazing variety of weapons to use, collectables all over the place, very good story and characters then I had a realization, this game is Sunset Overdrive but it came out first.

    Only having quick access to 4 weapons at a time was a major drag and made some of the boss fights much harder than they needed to be.

    The game really looks fantastic but I had issues with the final few cutscenes where the game would lag out as if watching a streaming video that was buffering, never had something like that happen in a game before, no issues while actually playing the game.

    Liked it, and I'll have to give sunset overdrive another shot.

  • I was pretty iffy on this game before it came out, on the surface it looks very much like a Ubisoft ripoff and why would anyone want to do that?

    On a very fundamental level this game is what I feared it would be, but this game has just enough special sauce to make it special; sort of like how Blizzard is able to take an established genre and make it better in every way; this game has achieved that for the open world genre and that's equally rare and impressive.

    The story was probably the biggest surprise, I knew it would have a unique setting, but the world is full of interesting characters with interesting problems you get involved in and the main story line was new and unexpected. I think that going forward open world games won't be able to rely on just that, they need to be full of life and story to be truly great.

    The action in this game is very good, the shooting, exploring, everything feels and controls great. There is a nice variety in what you get to do as you progress through the story and there are many options on how you can handle most combat encounters.

    This game looks fantastic, makes me wish I had a PS4 pro console.

    This game is truly special and I can't recommend it enough.

  • I didn't have a good first impression of this game but I pushed on much the same as previous Supergiant games and by the end I very much enjoyed the game.

    Playing this on PC I started with KB+M, what a mistake, this game probably has the worst KB button layout I've ever experienced, once I switched to a controller it was much better.

    I hate sports games as a rule and I really wasn't expecting what this game had to offer, despite the rites being fairly easy they were incredibly stressful. Much the same as previous games once you get the hang of it the game really opens up to many strategies and the upgrade/progression system makes things exciting through the end.

    Great world and characters, extremely creative, reminded me a bit of Star Control in that regard and that's a very good thing. I loved the artwork.

    Great voice acting, just wish there was more of it, this game is fairly heavy on the reading, some games are well suited to a lot of reading but I felt the hectic action of the rites broken up with long sections of reading made the game not flow very well.

    The book was a bit of a drag, too much text that didn't seem relevant to what I was doing in the game, I had hoped that text in the book would lead me to secrets or give some sort of guidance but I never got anything meaningful out of it and towards the middle I just stopped reading it.

    Lots of player choices made throughout the game not sure if any of them made a lick of difference in the end.

    Skimming over this sounds like I hated it, I really didn't, it's caught me by surprise and it's not the type of game I'd usually play but once I got the hang of it, the game really grew on me.

  • Forget what you think this game may be and forget the kind of game you expect Ninja Theory would make, this isn't that game, it's something different.

    Right off the bat this is a gorgeous looking game, Senua is maybe the most visually impressive character I've ever seen and the world was impressively grim.

    The game put a lot of pressure on the player from the start, Senua is afflicted with an infection that spreads each time she dies and if it reaches her head it's game over, this made every encounter fell like it had very high stakes. Whenever I would die I would be in a full on rage and when I was successful it was that much sweeter; it worked but I hope this doesn't catch on.

    The combat started out very frustrating but as I learned the enemy's tricks it became fairly easy, they keep sending new and more enemies through the whole game which keeps it challenging.

    I thought the puzzles were really fantastic in this game, a good variety and lots of them.

    The Norse mythology was cool, I thought it was funny that they very specifically never mention Thor yet hit most of the other Norse gods and creatures are well represented.

    I didn't think the game was scary at all it was very much about psychological primal fear and it just didn't work on me, I think the hectic combat just kept me pumped for most of the game so when a "scary" part happened I was already raging and it just didn't work.

    About the whole mental illness thing, I didn't get it, I played with headphone and the voices in your head was an interesting effect, it wasn't enough and it really made all the hype about it pre release feel like a marketing stunt and not some "we are a progressive game developer" bs they were trying to go for.

    I think the game was a good length there's no filler it's goes at a pretty good pace and there is plenty to see and do.

    I had one complete game crash and one spot where I got stuck in the world and had to restart.

    Well worth experiencing.

  • It's a bit more Saints Row 4.

    The story is quite short but I enjoyed it.

    lots of fun open world shenanigans.

    The visuals haven't aged well, it looks fine but it really shows how far games have come in a very short amount of time visually.

  • Adjust your expectations

    This is not a Saints Row game.

    Imagine taking all the generic open world bits that nobody likes anymore and that is this game; a generic open world with absolutely no hook.

    The actual world is very nice looking, a stylized future city very reminiscent of Overwatch but it is extremely small,likely the smallest "open world" I've ever been in.

    I liked the majority of the characters they all had a decent backstory and fun special abilities.

    80% of this game is extremely repetitive missions that take you through the exact same dungeon. The other 20% is okay story missions.

    A strange thing happened to me towards the end of the game, I started treating it like an arcade beat em up game, I just stopped trying to be careful/not dying and just plowed through everything with reckless abandon and I started having some fun with it.

    The most interesting thing about this game is thinking about what may have happened during the development of this game; it seems obvious that there must have been some extreme changes in course and scope over the development of this game. It feels like they sat down and came up with a great premise spent 2 years trying to make something out of it and failed, then pulled out the Saints Row engine and slapped this thing together in a year and put it out because they had to, I'd love to see a behind the scenes documentary.

    If you play this like an open world collectathon you are going to hate this game and yourself. A much better option would be to mainline the story and get out but even that is not really worth the time.

  • On one hand I can see that they've done a lot of work on this game and I can understand why they made it a stand alone release; but I also feel like this was 1/3rd of a standard Uncharted game for 80% of the price, so while I ultimately enjoyed this game I also felt a bit taken by questionable value.

    While short it also felt fairly tight, you spend the whole game on one objective

  • Beautiful game but a real chore to play.

    I played this game on my Xbox One and the performance was outstandingly bad, inconsistent frame rate, stuttering, it really ruined the game for me, I think if I had played on PC it would have been somewhat better.

    The world is beautiful, lots of variety in all the different areas you get to explore.

    The controls seemed really mushy, I missed a lot of easy jumps and lots of running into walls and stuff, it got really annoying the longer I played.

    The implied story was essentially nonexistent for the majority of the game and led to a conclusion that felt undeserved. Don’t hide your story behind out of the way collectibles that are easily missed.

    I found this game of all places at my local library, I had wanted to play it but the $40 price bothered me, now I know why, it would have drove me bananas if I had paid full price for this game.

  • It's going to be hard to articulate how I feel about this game; there is so much I liked but I have no idea why, couple that with some pretty rote gameplay it's really strange how much I enjoyed it.

    This game's charm is it's undeniable weirdness, the story, the way that it turns your expectations or brings things that I've never seen before or even considered was really appreciated.

    There is no "Ah-ha" moment in this game it is just a slow but constant progression into strangeness.

    I don't know what else to write, you should play this if you are in the mood, don't play it because you think you have to otherwise you will most likely miss this game's charm and be left with an otherwise hollow experience.

  • Gravity Rush was a great Vita game, Gravity Rush 2 continues the story but the gameplay really doesn't make the transition as well as I had hoped.

    The whole time I was playing this game I couldn't help but think the only reason this game exists is because it was supposed to be the PSVR's killer app but it turned out to be a comet vomit, I kinda hope they put out a VR mode, it would be interesting and probably control better.

    The best part of this game is the amazing world they have created that I loved to explore, It's bigger and better than the first game in that regard.

    The combat is really terrible, I don't remember having any issues with the first game but this game is frustrating at every turn. There is no sense of speed so you feel very slow fighting enemies that are more mobile than you are. There was a great sense of speed and responsiveness in the first game that is completely missing here.

    The new gravity powers are tacked on and not really useful other than to complete the specific tasks where they are introduced. Why would I ever need to high jump when I can fly? You get the Jupiter power to punch through walls, there isn't a single wall in the entire game you can knock down in the open world. Missed opportunity I guess.

    Overall I had fun with it but some pretty terrible combat sequences towards the end of the game had me pulling my hair out.

    Edit:

    Two things:

    I didn't mention the photo mode or the treasure hunts, they do something very interesting with the photo mode towards the end of the game and I really enjoyed the treasure hunts.

    and

    I kept playing and it seems there was quite a bit of story left after the credits run, I would guess about 1/3 of the story happens after the credits roll one of the better boss battles and definitely the most interesting chapters of the game story wise.

    I liked the game and this hidden content just made it better, why they hide it is a complete mystery to me.

  • I enjoyed the creativity but I never had a moment that hooked me and I think that is what makes or breaks these kind of games.

    This game is a lot shorter than I expected, there was no filler it's a constant stream of interesting story.

    The story was interesting but there was no big moment so I was left a little confused about the hype this game is getting.

  • I bit of tedium getting through some of the early sequences but a big payoff awaits. There is one holy crap moment that I still have no idea how they did it and my mind was blown.

    Some great savage poetry throughout the game keep me interested and gave me some evil chuckles.

    The auto setting is crucial to enjoying the game but I wish it didn't automatically skip over the poetry, I missed one which sucked.

  • A clicker game with very little clicking; good.

    A clicker game with an ending; very good.

    A clicker game that gets kinda weird; great.

    Not that weird; ok.

    Ok.