You should go with whatever you find most comfortable though.
On a related note, I must be one of the few people that can't play most games while truly "relaxing." Even if I game while sitting on a couch, I usually sit up and lean forward. I don't think I could play games at all while laying back unless it was turn-based or something.
@LucidDreams117: The stream wasn't crazy long if it makes you feel any better. Even though it was originally supposed to start at 8 eastern, it got pushed back 2 hours and actually started at 10:00 PM your time.
Yes, the ease of movement, casting, and attacking trumps anything you can do with a keyboard and mouse.
Hey now. As someone who has played a lot of MMOs that use the WASD+QE+Mouse method of movement, I doubt this. I already feel as in-control of my character as I possibly could.
Has anyone here played Tera? How would you rate the combat in that game to GW2?
They're pretty different. GW2's combat is much more traditional in comparison. Tera almost controls more like a third person shooter than an MMO. You can't target enemies (or anyone, actually) in Tera. I only played it for a brief period of time but I think I might have liked the combat in Tera slightly more. I thought the lock-on skills in particular were fun to use. With those skills, you press the button then drag your crosshair across several targets and hit the button again to fire it off. The lack of targeting and the fact that the game was built to use your mouse for aiming and therefore turning also opens up more keys around WASD that you can use for skills without having to click or reach to use any of them. Q, E, Tab, etc were all tied to skills on my Tera character.
Having said all that, GW2 is the better game I think. Controls aside, Tera is extremely traditional when it comes to the quests and everything else. Guild Wars at least brings some new ideas and WvW is cool.
@Cataphract1014: I think someone mentioned that earlier in this thread somewhere but it's not something I'm familiar with. It's kind of surprising to me. Did they get anything out of it that wasn't easily reversible? I thought the vast majority of Blizzards bans were for botting and gold farming and whatnot. And they usually send out warnings about risky behavior before they outright ban don't they? In all my time with WoW, I think I got one warning for language and that was it.
@jesterroyal: That's the only explanation I can imagine that would lead to this kind of reaction rather than the market standard. It's sad. If they had just fixed the bug and repaired the damages, this would have no lasting impact on the game whatsoever and it would have been swept under the rug like every other MMO bug that no one remembers or cares about today. Instead, they made it into an issue that people will remember.
As long as ANet has this attitude towards instant bans for first time offenses, players will always be forced to double check that everything in their game is working as intended for fear of ANet's iron fist. That's no way to run an online game. I know it's their game and they have the right to run it however they want, but I don't have to like it.
After reading through that Reddit thread I am even more confused now than I was before. They have tracked who bought the items, they know who did it and how much they bought, and yet they aren't removing the items themselves but asking the players to do it for them? What? This is nonsense. ArenaNet are crazy. They are actually asking people to buy items in order to spend the currency they gained and delete the items to remove the currency completely. WHAT? That has got to be way tougher and more time-consuming to track and enforce than just removing the shit. I honestly don't understand how an idea like this can pass through a decent sized company.
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