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Game » consists of 2 releases. Released October 1984
Illuminati or the "The New World Order" the evil religious cult that's hell bent on controlling the world.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
These games have an agenda - social, political, or otherwise. The message is hard to miss.
The ability to influence and control the thoughts of others.
Mind Reading is being able to know someone else's thoughts exactly when they think them.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Genetically evolved humans, animals or aliens.
Sometimes we will go a whole game without knowing the true name of a protagonist. Oftentimes, this is remedied by unique references being made towards the protagonist, such as "The Wanderer," "The Kid," or "The Man With no Name."
An overworld is a simplified view of the game world that allows players to freely move to different locations or levels.
A type of game in which the player gives commands by inputting complete words and sentences. Often associated with the adventure genre.
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
Passwords are codes used to save a player's progress, primarily during the 8-bit era and, to a lesser extent, the 16-bit era.
A patrol is a common concept in many games in which a computer-controlled character moves back and forth along a set path repeatedly.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
The political thriller is a story, often action-oriented, that tends to revolve around two or more nations struggling to gain power. Outcomes are usually found through military confrontations, covert wars, and back alley negotiating.
A way of attempting to control a population via media.
Psychic abilities are featured in many different video games and in many forms, from the PSI powers of Ness from Earthbound to the mind-reading abilities of Psycho Mantis from Metal Gear Solid.
People who have Psychic Abilities. They appear in games, often using their abilities as weapons (Example: Telekinesis in Psychonauts)
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
A weighty real-world issue that some games comment on, often through allegory. Unfortunately, other games can offend players in their depiction of different ethnicities, whether intentionally or not, thus becoming part of the issue themselves.
Enemies that appear out of nowhere and force the player into a battle.
Those who choose to Rebel against authority or attempt to topple 'The Man' or a greater power. Also known as insurgents
One man's terrorist, another's freedom fighter.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
The limitations of early gaming hardware, especially in the 8-bit and 16-bit days, made animated story sequences impractical for many games. One popular alternative was to convey the story through a series of still images, often with text and music alongside them.
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