I like TPP more but I want to give you a non-bias opinion on it. The market is completely taken over by FPP games, there are very little TPP that are competitive, not because the perspective is "casual" but because the game does not nurture competitiveness like Gta 5, Max payne. Only other TPP game that is semi competitive is Gears of War, but that is an arena shooter really.
There are hardly any differences, I really don't know why people care so much. What bothers me though is that one has to be chosen, and both can't play competitively together. People who say its about realism are ignorant because you drink an energy drink to get your health back after getting domed with a helmet on from a 50 cal, its a game not a simulator. Next, people talk about peaking on the other sides of walls, this is also lame. One doesn't promote camping more than the other. TPP you can hide behind a wall and watch people from a window, but you're moving to see more out of the window (so you hear them). FPP, you can sit in a corner and not move at all, you will be lacking information of where they are (except sound), but its even a worse part of camping.
Also, in TPP if you are being watched he still has to peak too shoot, which is the same in FPP, but in FPP you are waiting for footsteps to get closer rather than watching him with a camera. Both, require reaction time and expect it to happen. One also doesn't require more awareness, because in FPP, you can land and be completely ignorant to your surroundings when buildings are around you only to react to sound. In TPP, you have to be completely active with the camera to see if anyone is, can, or might be camping a house near you because you can't see them but you need to check. Only time when FPP awareness increases is in the field because you are only looking one direction in a cone fashion. But third person you are trying to look 360, which is much easier.
Imo, there are features they are missing out to make TPP competitive friendly, but I also feel the matchmaking system and the map is not designed for FPP. I find it completely wrong to accept FPP in a map this size, because a map this size with crests and hills are usually counter acted by good 360 camera play. TPP is more about collecting information and making a move before shit hits the fan, a lot of times in FPP its about shit hitting the fan and then making a move, unless you are the team who spotted someone first.
On a side note, if they had a game where you actually dropped in a complete downtown district like New york city, I would agree we should have first person. But the way the windows are made, the hills are dipped, and the vehicles are made. It was for TPP and should be refined on that note.
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