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An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
A gameplay mechanic allowing players to store their items and freely carry them around.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
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