Official thread for Pushmo QR codes

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#1 Edited by awadnin (294 posts) -

Anyone have Pushmo QR codes, he/she can share them here.

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#2 Edited by awadnin (294 posts) -
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#3 Posted by Ace829 (2106 posts) -
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I'm glad this thread was created, but I hope more people join in. This is a fantastic game.

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#4 Posted by awadnin (294 posts) -
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#5 Posted by princess_zelda (58 posts) -

The two I've made:

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#6 Edited by Spuhnj (20 posts) -

My first two:

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And another:

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I'm starting to have more fun in the editor than the main game:

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And in honor of the current Endurance Run (and I did consider naming it Barle):

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OK, I think I'm done for the day:

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#7 Posted by DeF (5376 posts) -
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#8 Posted by betterboulder (200 posts) -

Thanks for these guys. I haven't played with the editor much yet, but I like playing these

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#9 Posted by awadnin (294 posts) -
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#10 Posted by Squall20XXuk (43 posts) -
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#11 Posted by Spuhnj (20 posts) -

Some more for today:

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#12 Posted by Spuhnj (20 posts) -

And some more for tonight:

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#13 Posted by MEATBALL (4231 posts) -

You know what this thread needs? A hardcore dave.

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#14 Posted by NekuSakuraba (7812 posts) -

What are these exactly?

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#15 Posted by DeF (5376 posts) -

@NekuSakuraba said:

What are these exactly?

user-created levels for the game you can play. scan them with your 3DS and you're one click away from playing that level.

check out the game on youtube if you're still confused :)

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#16 Posted by NekuSakuraba (7812 posts) -

@DeF said:

@NekuSakuraba said:

What are these exactly?

user-created levels for the game you can play. scan them with your 3DS and you're one click away from playing that level.

check out the game on youtube if you're still confused :)

That is so awesome.

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#17 Posted by DeF (5376 posts) -

@NekuSakuraba said:

@DeF said:

@NekuSakuraba said:

What are these exactly?

user-created levels for the game you can play. scan them with your 3DS and you're one click away from playing that level.

check out the game on youtube if you're still confused :)

That is so awesome.

Exactly!

Awesome little ideas like this don't get enough attention, sadly.

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#18 Posted by PirateNipple (110 posts) -
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#19 Posted by Spuhnj (20 posts) -

It took some time to get the Companion Cube puzzle to work how I wanted it:

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#20 Posted by beard_of_zeus (1778 posts) -

These are all awesome, great thread! I'm so addicted to this game.
 
One thing that's cool about the way the level creation works is that you can just draw something and make yourself a new challenge! A lot of times when you are creating content in other games, you're so aware of how it works and making sure that everything is pieced together correctly that it's not really new to you.

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#21 Posted by DeF (5376 posts) -

@Spuhnj: you made a companion cube? awesome! :D

@beard_of_zeus: yea, that part of the level creation is really the best part about it, aside from being easy to share.

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#22 Posted by Nintendawg (6 posts) -

@PirateNipple said:

Here's a bunch more, not mine: http://i.imgur.com/HBWvF.jpg

I can't seem to get any of these to work... Is there higher resolution versions of these anywhere? ... Maybe I'm just doin' it wrong?

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You're my hero for making this. Do you plan on making any more Scott Pilgrim ones?

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#23 Posted by Spuhnj (20 posts) -

Geez, I'm starting to run out of ideas at this point. This is my first time working with pixel art and I'm starting to appreciate some of its inherent difficulties. For instance I'd like to do another puzzle like the Mona Lisa one, however it's hard to find an iconic image that is still recognizable after it's shrunk down to 32x32 pixels with 10 available colors. In any case this game came out of nowhere and is definitely one of my favorite portable titles of the year.

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#24 Posted by Nintendawg (6 posts) -

^No need to wear yourself out over it, you've done a lot already. Also, I agree. I almost keep forgetting that it was a download-only game. The quality of the game is great, and it never stops being enjoyable (until 3-11 and 3-17... Screw those two puzzles).

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#25 Posted by beard_of_zeus (1778 posts) -

Here's my crappily drawn Metroid! It's a pretty fun level, though.
 

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#26 Posted by animathias (1272 posts) -

As someone who's only beaten the first group of levels past the tutorial, these look terrifying (and awesome.) Loving the game, though. It scratches the same puzzle itch that Picross 3D did.

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#27 Posted by Spuhnj (20 posts) -

@Nintendawg: Now that you mention it:

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#28 Posted by DeF (5376 posts) -

What confused me, I couldn't scan some of these because it said I "need more experience before I can play these levels". Does that mean I have to advance in the singleplayer to more complex levels before I can play equally complex ones made by users?

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#29 Posted by hao_kaiser (35 posts) -

@DeF said:

What confused me, I couldn't scan some of these because it said I "need more experience before I can play these levels". Does that mean I have to advance in the singleplayer to more complex levels before I can play equally complex ones made by users?

Yeah, you need to beat challenge... 109? I think that's right. Something like that.

Then you'll get a message that says your studio has been upgraded, or something to that effect.

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#30 Posted by DeF (5376 posts) -

@Hao_Kaiser said:

@DeF said:

What confused me, I couldn't scan some of these because it said I "need more experience before I can play these levels". Does that mean I have to advance in the singleplayer to more complex levels before I can play equally complex ones made by users?

Yeah, you need to beat challenge... 109? I think that's right. Something like that.

Then you'll get a message that says your studio has been upgraded, or something to that effect.

Okay, thanks. Now I got something to do while listening to the rest of the Bombcast :)

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#31 Posted by awadnin (294 posts) -

I made this one, I hope you all like it :)

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#32 Posted by Spuhnj (20 posts) -

Prinny time:

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#33 Edited by DeF (5376 posts) -
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Giant Bomb Exclusive! :)

It got only 1-star on the complication scale but I think this one is quite tricky.

Hint: just because it's there doesn't mean you have to use it!

This is also the first time I made something in a game with an editor that is actually fun to play. :)

edit: I edited the difficulty rating to four stars, sounds more appropriate

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#34 Posted by Spuhnj (20 posts) -

Today I have:

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And I had to do a Giant Bomb puzzle:

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#35 Posted by DeF (5376 posts) -

Ooh nice, Luchadeer!

I tried to make a level out of Alex' review avatar but I'm struggling with it. The Dave level was easier because it had more clearly defined shapes. Initially I wanted to make a level out of everybody's avatar but they don't look good as pixel art (when I'm making it, at least). I'll try to finish the Alex level, though.

Anybody wanna give the GB and/or Tested logo a shot?

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#36 Posted by beard_of_zeus (1778 posts) -
@DeF: You set the difficulty level yourself (based on how hard you think it is) by clicking on "Level" in the editor, it's not determined by the game or anything like that.
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#37 Posted by Spuhnj (20 posts) -

The slowdown on this one can be severe:

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#38 Posted by DeF (5376 posts) -

@beard_of_zeus said:

@DeF: You set the difficulty level yourself (based on how hard you think it is) by clicking on "Level" in the editor, it's not determined by the game or anything like that.

thanks! Maybe I should update it then since Review Dave definitely isn't THAT easy :D

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#39 Posted by Loopah (167 posts) -

Wow, what a great collection of custom levels so far! I just bought this game yesterday, but am looking forward to playing through the single player and then getting my hands dirty with some of these!

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#40 Posted by Nintendawg (6 posts) -

@Spuhnj: A hero is you. Thank you, good sir.

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#41 Edited by King9999 (663 posts) -

Here are some levels I made:

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#42 Posted by Spuhnj (20 posts) -

My puzzle for tonight:

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#43 Posted by Spuhnj (20 posts) -

Some more artsy puzzles:

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#44 Edited by Tireyo (6713 posts) -

I've had some help when getting the details of these levels, but I did do the manholes and the flag placement myself. Hope ya'll enjoy!

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Jewel is my very first level made, and it's very easy. Bowser isn't perfect, but the level itself is actually pretty challenging and fun! Gil, from Ufouria: The Saga, is easy and all the pixels are perfect!

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#45 Posted by Tireyo (6713 posts) -

@DeF said:

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Giant Bomb Exclusive! :)

It got only 1-star on the complication scale but I think this one is quite tricky.

Hint: just because it's there doesn't mean you have to use it!

This is also the first time I made something in a game with an editor that is actually fun to play. :)

You actually rate the difficulty yourself on the level creator.

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#46 Edited by Spuhnj (20 posts) -

Wanna go to space:

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#47 Posted by DeF (5376 posts) -

you guys are awesome!

I'll probably have to wait quite a long time at the doctor's office on Friday and those levels are just perfect for that occasion :)

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#48 Edited by Tireyo (6713 posts) -
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Here is a pirate ship that I made today! Does it look familiar to anyone? It's from Shantae! I know the colors are off, and it's not perfect... but whatever. It's really neat to play.

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I made Klonoa! The colors again are not perfect. I have to say though... this is one tough and very fun level! I think this is the best one I made so far. Enjoy!

If anyone liked any of the levels I made, let me know! Let me know which level you liked as well!

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#49 Posted by JJOR64 (19686 posts) -

@Tireyo643 said:

@DeF said:

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Giant Bomb Exclusive! :)

It got only 1-star on the complication scale but I think this one is quite tricky.

Hint: just because it's there doesn't mean you have to use it!

This is also the first time I made something in a game with an editor that is actually fun to play. :)

You actually rate the difficulty yourself on the level creator.

That's great. Will have to get that one for sure.

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#50 Posted by Gizmo (5467 posts) -

Push-Mo-Codes, beeyotch!

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