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    Radiant A.I.

    Concept »

    Bethesda's proprietary AI system that provides NPCs with procedurally generated scripts to complete their tasks in-game.

    Short summary describing this concept.

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    Oblivion

    The Radiant AI system was introduced in Oblivion after Morrowind's AI was deemed too simplistic. NPCs carry out standard actions like conversations, pathing, attacking etc. This often led to out-of-context behavior by NPCs, such as city guards attacking each other without reason.

    Skyrim Update

    For Skyrim, the system has been updated with more complex subroutines. Citizens of cities and towns now all follow a unique schedule. NPCs also adapt to situations that eschew from their normal agenda. Creatures have also had their behavior improved.

    Radiant Story

    An extension of the Radiant AI system, the Radiant Story handles the optional side quests in Skyrim and reacts to player actions by dynamically changing the quest structure.

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